Skip to content

Releases: pmndrs/postprocessing

v7.0.0-beta.2

29 Jul 22:17
Compare
Choose a tag to compare
v7.0.0-beta.2 Pre-release
Pre-release

Requires three ≥ 0.167.0 < 0.168.0

What's Changed

  • Remove unnecessary info message. See 9bb9816.
  • Fix lens distortion shader. See 9f1b1ab.
  • Assign input buffer to geo pass. See d883948.
  • Mute events until passes are added to a pipeline. See 40425d8, f25a0b5, 6356005.
  • Fix color space management. See 75c4b14.
  • SMAAEffect: minor adjustments. See 426ec33, ea688f9, 72ef684.
  • FullscreenMaterial: extend ShaderMaterial instead of RawShaderMaterial. See f54db7e.
  • ClearPass: prioritize override clear color over background. See a8ee427.
  • BufferDebugPass: add support for view space position visualization. See e438239, 08cbb9b.
  • Create LUT1DEffect. See 8836abc.
  • Update LookupTexture and add test. See 5c3d189.
  • Create LUT3DEffect. See 09fb298.
  • Removed unused LogLevel enum.

Special Thanks

Thanks @juliangarnier and @donmccurdy for the continued support! 🌟

Full Changelog: v7.0.0-beta.1...v7.0.0-beta.2

v6.36.0

25 Jul 15:13
1789ef9
Compare
Choose a tag to compare

Requires three ≥ 0.157.0 < 0.168.0

What's Changed

  • Raised the minimum required version of three to r157.
  • Updated DepthPickingPass to be compatible with mrdoob/three.js#28789.
  • Updated EffectPass to be compatible with mrdoob/three.js#28901.
  • Removed engines field from package.json.

Special Thanks

Thanks @juliangarnier and @donmccurdy for the continued support! ❤️

Full Changelog: v6.35.6...v6.36.0

v6.35.6

05 Jul 13:20
502f583
Compare
Choose a tag to compare

Requires three ≥ 0.152.0 < 0.167.0

What's Changed

  • Expose mipmapBlurPass on BloomEffect. See #639 and ac9973a.
  • Updated dependencies.

Special Thanks

Thanks @juliangarnier and @donmccurdy for the continued support! 🚀

Full Changelog: v6.35.5...v6.35.6

v7.0.0-beta.1

05 Jun 20:55
Compare
Choose a tag to compare
v7.0.0-beta.1 Pre-release
Pre-release

Requires three ≥ 0.165.0 < 0.166.0

Note

This is the first beta release of v7. The core functionality has mostly stabilized and the API is not expected to undergo any more major changes. To track progress on the remaining tasks towards a full release, see #600. If you try out the beta, please report any bugs you may encounter.

What's Changed

New Contributors

Special Thanks

Thanks @juliangarnier and @donmccurdy for the continued support! 🌟

Full Changelog: v7.0.0-alpha.4...v7.0.0-beta.1

v6.35.5

01 Jun 20:09
3140afb
Compare
Choose a tag to compare

Requires three ≥ 0.152.0 < 0.166.0

What's Changed

  • Updated dependencies.

Special Thanks

Thanks @juliangarnier and @donmccurdy for the continued support! 🚀

Full Changelog: v6.35.4...v6.35.5

v6.35.4

26 Apr 22:20
90de770
Compare
Choose a tag to compare

Requires three ≥ 0.152.0 < 0.165.0

What's Changed

  • Updated dependencies.

Special Thanks

Thanks @juliangarnier and @donmccurdy for the continued support! ❤️

Full Changelog: v6.35.3...v6.35.4

v7.0.0-alpha.4

01 Apr 17:27
Compare
Choose a tag to compare
v7.0.0-alpha.4 Pre-release
Pre-release

Requires three ≥ 0.163.0 < 0.164.0

What's Changed 🐰

  • Resolution: Added set method.
  • Optimized RegExps. See 0f4ad3e.
  • Fixed metalness. See cdd1558 and #617.
  • GeometryPass: Removed updateMaterials. Materials will now be updated automatically.
  • ShaderChunkExtensions
    • Moved functions from pp_depth_utils_pars_fragment to pp_camera_pars_fragment.
    • Simplified getViewPosition() and getViewZ().
    • Added pp_world_utils_pars_fragment.
  • FullscreenMaterial: Added camera viewMatrix and viewMatrixInverse uniforms.
    • To use the camera view matrix, add uniform mat4 viewMatrix; to your shader.
    • To calculate the world position, use #include <pp_world_utils_pars_fragment>
  • FullscreenMaterial: Set LOG_DEPTH. See 4d1a7ad.
  • Added GData.POSITION (view position) and added a way to declare GData interdependencies. See 7c7803a.
  • Adjusted FXAAEffect to use gData.luminance.
  • Fixed a bug in the GData usage detection. See 05f3a91.
  • Fixed pp_depth_buffer_precision_pars_fragment. See 87bf99c.
  • Updated the manual styles.

Full Changelog: v7.0.0-alpha.3...v7.0.0-alpha.4

v6.35.3

30 Mar 16:21
0653ce4
Compare
Choose a tag to compare

Requires three ≥ 0.152.0 < 0.164.0

What's Changed

  • Updated dependencies.

Special Thanks

Thanks @juliangarnier and @donmccurdy for the continued support! 🚀

Full Changelog: v6.35.2...v6.35.3

v6.35.2

10 Mar 22:40
e758f65
Compare
Choose a tag to compare

Requires three ≥ 0.152.0 < 0.163.0

What's Changed

  • Fix renderer null by @gitplus in #612
  • Fix regression: backward incompatible Timer import. See #611.
  • Fix regression: colorspace_fragment shader chunk missing in three < r154.

New Contributors

Full Changelog: v6.35.1...v6.35.2

v6.35.1

05 Mar 23:34
Compare
Choose a tag to compare

Requires three ≥ 0.152.0 < 0.163.0

What's Changed

  • Fix a regression caused by a problematic import path. See #611.

Full Changelog: v6.35.0...v6.35.1