[fix] Bvh
doesn't recompute every rerender
#1718
Merged
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This is a simple change that makes it
Bvh
only computes once on mount instead of recomputing every time there is a rerender in the tree.Reactive recomputing is impractical in real time scenarios. Instead, I think we should encourage users to wrap
Bvh
arouund reusable graphs in components.