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plyr4/README.md

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My name is Dave. I'm a programmer, engineer, and aspiring game designer. I studied computer science at the University of Michigan and I work at Target Co., primarily designing and maintaining corporate CICD systems like Vela, Drone and Jenkins.

Lately I've been interested in Elm, Go, 3d graphics and shaders, C# and Unity. I have a passion for using code to create things that excite people, like video games and cool shaders. I also have fun creating usable chat-ops solutions like Slack bots.

Other tech you should ask me about:


Vela

Vela - Target Co's official pipeline automation framework.

Unity Build Factory

Unity Build Factory - a hobby project that builds multi-architecture Unity projects and deploys them to GitHub Pages through GitHub Actions workflow dispatches. It builds my games, but it's a work in progress.

Neebo

Neebo - a work-in-progress 3D puzzle adventure game prototype built using Unity where the player helps a young, stranded martian named Neebo repair his prized flying saucer and escape this bizarre planet called Earth. Use Neebo's shrink ray to collect any other-worldly goodies you encounter while exploring strange and exciting new places on Earth.

plyr4's GitHub stats

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  1. go-vela/server go-vela/server Public

    Server/API for Vela (Target's official Pipeline Automation Framework)

    Go 101 28

  2. go-vela/ui go-vela/ui Public

    Web UI for Vela (Target's official Pipeline Automation Framework)

    Elm 33 16

  3. go-vela/worker go-vela/worker Public

    Worker for Vela (Target's official Pipeline Automation Framework)

    Go 34 9

  4. unity-build-factory unity-build-factory Public

    Centralized automation workflows for compiling and building multiarchitecture Unity projects.

  5. deep-space deep-space Public

    Small but fun space debris elimination game written in C/C++

    C

  6. skelly skelly Public

    Slack bot for responding to typing.

    Go