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Starred repositories

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Lightweight, Zero Allocation LINQ Implementation on `Span<T>`

C# 56 Updated Aug 8, 2024

New Modpack with Gregtech, Thaumcraft and Witchery

Python 971 298 Updated Oct 5, 2024

Spatial data structures in Futhark

Futhark 1 Updated Jun 19, 2024

A friendly companion for your shell scripting journeys.

Rust 98 5 Updated Mar 31, 2023

Custom modules for the ORL shader suite

C# 4 Updated Oct 2, 2024

Lua interpreter for VRChat

C# 4 Updated Jun 22, 2024

.NET AOT compiler for retro computers

C# 13 Updated Oct 5, 2024

The Best Library: a C++ STL replacement

C++ 156 2 Updated Jul 30, 2024

Cross platform rendering in Rust

Rust 1,542 173 Updated Sep 26, 2024

Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.

C++ 436 135 Updated Oct 2, 2024

unity project for working with SDFs easily

C# 1 Updated Aug 28, 2024

Basis is an open-source social framework for VR and Desktop usage.

C# 42 15 Updated Oct 3, 2024

Expanded Math Functionality for Unity

C# 2,469 175 Updated May 1, 2024

CLI and Rust libraries for low-level manipulation of WebAssembly modules

Rust 1,304 235 Updated Oct 2, 2024

The OpenCL-on-D3D12 mapping layer

C++ 107 15 Updated Aug 29, 2024

Code accompanying the blog post on bvh construction.

C 349 36 Updated Oct 5, 2024

A massively parallel, high-level programming language

Rust 17,269 425 Updated Sep 27, 2024

Image converter from spherical map to cubemap

JavaScript 476 77 Updated Mar 19, 2023

A tool for converting WebAssembly to UdonSharp

Rust 34 Updated Jun 5, 2024

Build UIToolkit Editor UIs faster with a Fluent interface inspired by SwiftUI

C# 3 Updated Mar 25, 2024

Interface and experiments with Unity's shader compiler

C# 40 12 Updated Jan 27, 2015

Spatially Hashed Radiance Cache (SHaRC) Library

C 47 3 Updated Aug 4, 2024
C++ 8 Updated Dec 31, 2021

Making it easier to work with shaders

C++ 2,071 178 Updated Oct 4, 2024

The Direct3D11-On-12 mapping layer

C++ 269 33 Updated May 2, 2024

A collection of practical Unity shaders for your next project

HLSL 174 14 Updated Sep 2, 2024

The SuperC Parsing Framework

Java 25 4 Updated Apr 24, 2024

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

C++ 8,123 930 Updated Sep 9, 2024

Engineering specs for DirectX features.

HTML 729 139 Updated Sep 11, 2024
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