Skip to content
View pema99's full-sized avatar

Highlights

  • Pro
Block or Report

Block or report pema99

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Starred repositories

Showing results

Spatial data structures in Futhark

Futhark 1 Updated Jun 19, 2024

A friendly companion for your shell scripting journeys.

Rust 96 5 Updated Mar 31, 2023

Custom modules for the ORL shader suite

C# 4 Updated Jul 4, 2024

Lua interpreter for VRChat

C# 3 Updated Jun 22, 2024

.NET AOT compiler for retro computers

C# 13 Updated Jul 3, 2024

The Best Library: a C++ STL replacement

C++ 121 1 Updated Jun 28, 2024

Cross platform rendering in Rust

Rust 1,471 166 Updated Jul 5, 2024

Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.

C++ 423 133 Updated May 20, 2024

unity project for working with SDFs easily

C# 1 Updated Jun 14, 2024

Basis is an open-source social framework for VR and Desktop usage.

C# 24 8 Updated Jul 5, 2024

Expanded Math Functionality for Unity

C# 2,381 172 Updated May 1, 2024

CLI and Rust libraries for low-level manipulation of WebAssembly modules

Rust 1,214 225 Updated Jul 4, 2024

The OpenCL-on-D3D12 mapping layer

C++ 104 13 Updated May 17, 2024

Code accompanying the blog post on bvh construction.

C 338 33 Updated Jun 22, 2024

A massively parallel, high-level programming language

Rust 16,697 412 Updated Jul 5, 2024
Rust 814 31 Updated Jun 3, 2024

Image converter from spherical map to cubemap

JavaScript 462 74 Updated Mar 19, 2023

A tool for converting WebAssembly to UdonSharp

Rust 29 Updated Jun 5, 2024

Build UIToolkit Editor UIs faster with a Fluent interface inspired by SwiftUI

C# 3 Updated Mar 25, 2024

Interface and experiments with Unity's shader compiler

C# 40 12 Updated Jan 27, 2015

Spatial Hash Radiance Cache (SHaRC) Library

C 36 1 Updated May 31, 2024
C++ 7 Updated Dec 31, 2021

Making it easier to work with shaders

C++ 1,783 159 Updated Jul 5, 2024

The Direct3D11-On-12 mapping layer

C++ 265 32 Updated May 2, 2024

A collection of practical Unity shaders for your next project

HLSL 168 13 Updated Jul 4, 2024

The SuperC Parsing Framework

Java 23 4 Updated Apr 24, 2024

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

C++ 7,820 905 Updated Jun 24, 2024

Engineering specs for DirectX features.

HTML 709 138 Updated Jul 3, 2024

Custom Node Shader Editor for Unity

C# 6 Updated Apr 29, 2024
Next