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A friendly companion for your shell scripting journeys.
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
Basis is an open-source social framework for VR and Desktop usage.
CLI and Rust libraries for low-level manipulation of WebAssembly modules
Code accompanying the blog post on bvh construction.
A massively parallel, high-level programming language
Image converter from spherical map to cubemap
Build UIToolkit Editor UIs faster with a Fluent interface inspired by SwiftUI
Interface and experiments with Unity's shader compiler
A collection of practical Unity shaders for your next project
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.