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Merge pull request #2789 from parkervcp/nova-life
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add Nova-Life: Amboise
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parkervcp committed Apr 1, 2024
2 parents eb90e1c + 0e38f19 commit 5db40f5
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1 change: 1 addition & 0 deletions README.md
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Expand Up @@ -291,6 +291,7 @@ If you are reading this it looks like you are looking to add an egg to your serv
* [No More Room in Hell](game_eggs/steamcmd_servers/nmrih)
* [No Love Lost](game_eggs/steamcmd_servers/no_love_lost)
* [No One Survived](game_eggs/steamcmd_servers/no_one_survived)
* [Nova-Life: Amboise](game_eggs/steamcmd_servers/novalife_amboise)
* [Onset](game_eggs/steamcmd_servers/onset)
* [Open Fortress](game_eggs/steamcmd_servers/open_fortress)
* [Operation Harsh Doorstop](game_eggs/steamcmd_servers/operation_harsh_doorstop)
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1 change: 1 addition & 0 deletions game_eggs/README.md
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* [No More Room in Hell](steamcmd_servers/nmrih)
* [No Love Lost](steamcmd_servers/no_love_lost)
* [No One Survived](steamcmd_servers/no_one_survived)
* [Nova-Life: Amboise](steamcmd_servers/novalife_amboise)
* [Onset](steamcmd_servers/onset)
* [Open Fortress](steamcmd_servers/open_fortress)
* [Operation Harsh Doorstop](steamcmd_servers/operation_harsh_doorstop)
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4 changes: 4 additions & 0 deletions game_eggs/steamcmd_servers/README.md
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Expand Up @@ -191,6 +191,10 @@ This is a collection of servers that use SteamCMD to install.

[No One Survived](no_one_survived)

## Nova-Life: Amboise

[Nova-Life: Amboise](novalife_amboise)

## Onset

[Onset](onset)
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40 changes: 40 additions & 0 deletions game_eggs/steamcmd_servers/novalife_amboise/README.md
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# Nova-Life: Amboise

<!--Please remove these comments and irelevent parts for the server egg your adding before summiting a PR request-->
Nova-Life: Amboise is a multiplayer role-play simulation video game. Create your character and start your second life!

## Installation/System Requirements
<!--Make changes to reflect the server minimum/recommended hardware specs-->
| | Bare Minimum | Recommended |
|---------|---------|---------|
| Processor | *AMD64 only and 250% cpu* | *350% cpu* |
| RAM | *8GiB* | *9GiB* |
| Storage | *6GiB* | *8GiB* |
| Network | *Any* | */* |
| Game Ownership | *Not needed* | *Needed if you want to upload your own savegame* |

## Server Ports

Ports required to run the server in a table format.

| Port | default |
|---------|---------|
| Game | 7777 |

### Notes

<!--Notes about the server ports.-->
7777 is the default port, but any port can be used.

The egg created a default server on install based on the `Server Name` variable at `/home/container/Servers/<server_name>` and sets the port and max players in the config file.

Because the directory can change their is no way if you upload your own `life.db` and `/home/container/Servers/<server_name>/Config/server.json` that we can parse the port so then you will have to manualy set the game port to the allocated port or you change the server name, hit reinstall and then replace the `life.db` file from the one the client generated.


### Variable parsing

As mentioned above all variable the client can see and change will only apply on reinstall.

### Errors

Because this game and server are still in development many errors will show in the console, those can safely be ignored.
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{
"_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
"meta": {
"version": "PTDL_v2",
"update_url": null
},
"exported_at": "2024-03-09T10:08:19+01:00",
"name": "Nova-Life: Amboise",
"author": "[email protected]",
"description": "Nova-Life: Amboise is a multiplayer role-play simulation video game. Create your character and start your second life!",
"features": [
"steam_disk_space"
],
"docker_images": {
"ghcr.io\/parkervcp\/steamcmd:debian": "ghcr.io\/parkervcp\/steamcmd:debian"
},
"file_denylist": [],
"startup": ".\/nova-life.x86_64 -batchmode -nographics -startServer \"{{SERVER_NAME}}\"",
"config": {
"files": "{}",
"startup": "{\r\n \"done\": \"Server launched in \"\r\n}",
"logs": "{}",
"stop": "^C"
},
"scripts": {
"installation": {
"script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\nmkdir -p \/mnt\/server\/Servers\/${SERVER_NAME}\/Config\r\n\r\ncd \/mnt\/server\/Servers\/${SERVER_NAME}\/Config\r\n\r\necho -n \"{\\\"serverName\\\":\\\"${SERVER_NAME}\\\",\\\"serverListName\\\":\\\"${SERVER_LIST_NAME}\\\",\\\"serverSlot\\\":${SERVER_SLOTS},\\\"serverPort\\\":${SERVER_PORT},\\\"isPublicServer\\\":false,\\\"useAdminPinAuth\\\":false,\\\"tabletUrl\\\":\\\"\\\",\\\"isWhitelisted\\\":false,\\\"useWhitelistProtection\\\":false,\\\"whitelist\\\":{\\\"intro\\\":\\\"\\\",\\\"questions\\\":[],\\\"date\\\":\\\"\\\"},\\\"autoSaveIntervalSeconds\\\":1800,\\\"disconnectClientsBeforeStop\\\":true,\\\"mapId\\\":0,\\\"serverFramerate\\\":60,\\\"hasShop\\\":false}\" | jq . > server.json\r\n\r\n\r\n## add below your custom commands if needed\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"",
"container": "ghcr.io\/parkervcp\/installers:debian",
"entrypoint": "bash"
}
},
"variables": [
{
"name": "App ID",
"description": "",
"env_variable": "SRCDS_APPID",
"default_value": "1665030",
"user_viewable": false,
"user_editable": false,
"rules": "required|string|in:1665030",
"field_type": "text"
},
{
"name": "Auto Update",
"description": "Auto Update The server on startup",
"env_variable": "AUTO_UPDATE",
"default_value": "1",
"user_viewable": true,
"user_editable": true,
"rules": "required|boolean",
"field_type": "text"
},
{
"name": "Server Name",
"description": "The name of the server.\r\nMust match the one made in game and uploaded or a reinstallation is needed to auto make a new one.",
"env_variable": "SERVER_NAME",
"default_value": "",
"user_viewable": true,
"user_editable": true,
"rules": "required|alpha_dash|max:64",
"field_type": "text"
},
{
"name": "Max Players",
"description": "The maximum amount of players that can join",
"env_variable": "SERVER_SLOTS",
"default_value": "25",
"user_viewable": true,
"user_editable": true,
"rules": "required|numeric|between:1,50",
"field_type": "text"
},
{
"name": "Server List Name",
"description": "The name of the server in the Server List",
"env_variable": "SERVER_LIST_NAME",
"default_value": "A Pterodactyl server",
"user_viewable": true,
"user_editable": true,
"rules": "required|string|max:128",
"field_type": "text"
}
]
}

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