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Garena - Beijing
- Sanlitun,Chaoyang District, Beijing, China
Stars
real time face swap and one-click video deepfake with only a single image
JSON Schema reader, generator and validator for .NET
An example of a custom rendering pipeline that restores the rendering of HSR
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
HybridCLR 示例项目
My MMORPG Framework. Unity HotUpdate Client + Skynet Server
简单易用的Unity异步UI框架。 足够轻量,无第三方依赖。 兼容多种资源管理系统(Addressable、YooAssets等)。支持使用HybridCLR热更新。 支持自动引用。 支持对UI面板的销毁控制,使内存优化更方便。 支持子UI,子子UI,子子子UI......
https://www.facegood.cc
基于.Netcore的开发效率高,性能强,跨平台,持久化层透明,支持不停服热更新的游戏服务器。Best for your unity game server!
Unity UGUI editor tools,improve the efficiency of ui development.
This is repository make "Multiplayer Action RPG Template" to be MMORPG game
Managed C# abstraction of GameNetworkingSockets library by Valve Software
A first person multiplayer shooter example project in Unity
Unity Node Editor: Lets you view and edit node graphs inside Unity
基于ET框架致敬LOL的Moba游戏,提供完整的状态帧同步框架,包含预测回滚逻辑,基于双端行为树的技能系统,更多精彩等你发现!Based on the ET framework, we pay tribute to LOL's Moba game, providing a complete state frame synchronization framework, including pr…
C# implementation of the multi-key map, allowing the search by partial key.
Next gen iteration of the unity community ocean shader
A Realtime Dedicated Game Server. 一个2018年写的测试网络同步的服务器demo