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  • Sanlitun,Chaoyang District, Beijing, China

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real time face swap and one-click video deepfake with only a single image

Python 37,513 5,327 Updated Oct 2, 2024

JSON Schema reader, generator and validator for .NET

C# 1,386 535 Updated Aug 14, 2024

An example of a custom rendering pipeline that restores the rendering of HSR

C# 93 18 Updated Jun 1, 2024

使用unity实现的一些好玩的shader,包括随机、NPR、基本光照等;持续更新

C# 24 6 Updated Dec 16, 2019

Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.

C# 580 108 Updated Sep 24, 2024

这是一个基于URP的开源仿原神卡通渲染项目

ShaderLab 569 84 Updated Sep 24, 2024

JTRP : Unity HDRP ToonShading Render Pipeline (Preview)

C# 1,818 395 Updated May 26, 2023

A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.

C# 299 20 Updated Sep 6, 2024

游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。

C++ 1,385 482 Updated Jun 23, 2024

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.

C++ 6,397 649 Updated Sep 27, 2024

HybridCLR 示例项目

C# 1 Updated May 21, 2023

HybridCLR 示例项目

C# 815 168 Updated Sep 14, 2024

基于Unity的简易版现代俄罗斯方块。资源更新、代码热更、ecs实现。

C# 35 12 Updated Apr 6, 2023

My MMORPG Framework. Unity HotUpdate Client + Skynet Server

C# 39 15 Updated Feb 1, 2020

简单易用的Unity异步UI框架。 足够轻量,无第三方依赖。 兼容多种资源管理系统(Addressable、YooAssets等)。支持使用HybridCLR热更新。 支持自动引用。 支持对UI面板的销毁控制,使内存优化更方便。 支持子UI,子子UI,子子子UI......

C# 265 34 Updated Apr 14, 2024

https://www.facegood.cc

Python 1 Updated Jun 25, 2022

Ubpa Entity-Component-System (U ECS) in Unity3D-style

C++ 369 54 Updated Feb 14, 2022

XMLib 动作游戏开发套件

C# 586 157 Updated Aug 16, 2021

基于.Netcore的开发效率高,性能强,跨平台,持久化层透明,支持不停服热更新的游戏服务器。Best for your unity game server!

C# 662 140 Updated May 30, 2024

Unity UGUI editor tools,improve the efficiency of ui development.

C# 843 185 Updated Jul 25, 2019

This is repository make "Multiplayer Action RPG Template" to be MMORPG game

C# 438 72 Updated Sep 29, 2024

Managed C# abstraction of GameNetworkingSockets library by Valve Software

C# 400 38 Updated Oct 27, 2022

A first person multiplayer shooter example project in Unity

C# 4,863 1,836 Updated Dec 5, 2023

Unity Node Editor: Lets you view and edit node graphs inside Unity

C# 3,301 582 Updated Aug 26, 2024

基于ET框架致敬LOL的Moba游戏,提供完整的状态帧同步框架,包含预测回滚逻辑,基于双端行为树的技能系统,更多精彩等你发现!Based on the ET framework, we pay tribute to LOL's Moba game, providing a complete state frame synchronization framework, including pr…

C# 789 223 Updated Jul 3, 2022

FFmpeg extension for Unity Recorder

C# 203 25 Updated Jul 21, 2020

C# implementation of the multi-key map, allowing the search by partial key.

C# 6 3 Updated Apr 27, 2018

LogicPhysics FixedPoint Math

C# 457 223 Updated Sep 9, 2017

Next gen iteration of the unity community ocean shader

C# 1,037 177 Updated May 19, 2020

A Realtime Dedicated Game Server. 一个2018年写的测试网络同步的服务器demo

C++ 498 121 Updated Feb 2, 2023
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