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Tags: passivestar/quickmenu

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3.1.4

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Update nodetools.blend

3.0.10

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Add geometry node instance export

3.0.8

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Make exporters unpack data by default

Also make sure you can't export the root collection to prevent accidentally exporting the entire project

3.0.4

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Use fixed default texel density in cube project

3.0.1

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Bump version for patch release

3.0.0

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3.0.0

- Removed the hotkey assignment from the addon preferences. You can assign it in the keymap editor without editor restart, just search for "Quick Menu". The default "D" is still getting assigned by default
- Brought back the plane intersect operator to cut mesh through active face
- Removed some unused node graphs with no categories

3.0.0-beta8

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Beta 8 update

3.0.0-beta7

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Beta 7 update

- Added an option to Shade Smooth to use smooth as a modifier (Enabled by default). This is needed because Blender 4.1 changed the way it does smoothing. Non-destructive smoothing is a modifier now
- Replaced UV by angle with smart uv project
- Added "Delete Original" option to Edges To Ropes tool
- Fixed the warning when using Edges To Ropes tool
- Moved stuff around to fix accelerator keys
- Added a button for looping 360 rotation animation
- Fixed the issue with Inset Cut, Groove Cut, Knife Intersect cutting the entire mesh instead of just selection
- Connect islands with edge is renamed to connect islands and it now also solidifies the created edge. Set the radius to 0 to get the previous behaviour
- Fixed several issues in Selection To Cylinder when the selection has equal dimensions
- Changed the way instancing on edges works to better support all of the usecases
- Added the QM prefix to all of the utility node groups
- Added a convex hull node tool with built-in remesh and smoothing
- Added shortcuts to quickly add collision and cloth modifiers
- Noise deselect can now also deselect edges and vertices
- Added Delete Non-Boundary tool

3.0.0-beta6

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Beta 6 update

- Fixed a bug in Straighten UVs
- Fixed the issue with Noise subdividing the entire mesh instead of just selection
- Added seed to Noise
- Marking/clearing seams now also unwraps the model by default regardless of the Live Unwrap setting. This can be disabled via a checkbox on the bottom left
- Disabled "Linked" by default in Set Vertex Color
- Removed old node trees from the blend file

3.0.0-beta5

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Beta 5 update

- Added Randomize At Cursor tool
- Added missing "Axis-aligned" option to the circular array after the rotation rework
- Bounding box tool can now do bounding boxes per islands
- Bounding box tool now has an option to delete the original geometry
- Bounding box tool was renamed to Selection To Box
- Added Selection To Cylinder tool. It works only on axis-aligned selections
- Cleaned up the nodetools blend file and used the new blender startup file for it because the old one had something in it that made blender lag
- Cubes/Cylinders/Spheres On Edges now expose the "Use Face Normal" checkbox that allows you to get better results for some shapes
- Noise now has an option to also subdivide mesh
- Usability tweaks: Disallow negative size in cluster, negative depth in extrude both ways. Allow negative gravity in cables
- Removed the Clear Sharp operator because Blender 4.1 Set Smooth sets sharp edges now
- Fixed the regression from Beta 4 that broke Groove Cut and Pipe Cut
- View dependent tools now work properly on rotated objects
- You can now hold shift while clicking move into new collections to link instead
- Added smoothing by angle to Solidify Edges tool to make sure square profile edges are sharp
- The straighten UVs operator now shows error message if nothing is selected or nothing is active
- Mark seams sharp (dwq) now works on selected geometry only if something is selected
- Fixed the issue where smoothing by angle didn't add custom splitnormals data resulting in sharp edges being ignored
- dq1 now merges at last vertex by default
- Cleanup: Removed unused python code from old versions of the addon