Voxel octree built with 1 buffered array for optimized performance.
var boundary = new THREE.Box3( new THREE.Vector3(-10, -10, -10), new THREE.Vector3(10, 10, 10) );
var bufferOctree = new VoxelBufferOctree( 1, boundary );
bufferOctree.addVoxel( 0, 0, 0 );
bufferOctree.visualize(scene);