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Network Events

network-events-screenshot

Adds TTL events via a network connection.

Installation

This plugin can be added via the Open Ephys GUI's built-in Plugin Installer. Press ctrl-P or ⌘P to open the Plugin Installer, browse to the "Network Events" plugin, and click the "Install" button. The Network Events plugin should now be available to use.

Usage

Documentation related to the Network Events user interface and remote commands are available here.

Building from source

First, follow the instructions on this page to build the Open Ephys GUI.

Important: This plugin is intended for use with the pre-release core application, version 0.6.0. The GUI should be compiled from the development-juce6 branch, rather than the master branch.

Then, clone this repository into a directory at the same level as the plugin-GUI, e.g.:

Code
├── plugin-GUI
│   ├── Build
│   ├── Source
│   └── ...
├── OEPlugins
│   └── network-events
│       ├── Build
│       ├── Source
│       └── ...

Windows

Requirements: Visual Studio and CMake

From the Build directory, enter:

cmake -G "Visual Studio 17 2022" -A x64 ..

Next, launch Visual Studio and open the OE_PLUGIN_network-events.sln file that was just created. Select the appropriate configuration (Debug/Release) and build the solution.

Selecting the INSTALL project and manually building it will copy the .dll and any other required files into the GUI's plugins directory. The next time you launch the GUI from Visual Studio, the Network Events plugin should be available.

Linux

Requirements: CMake

From the Build directory, enter:

cmake -G "Unix Makefiles" ..
cd Debug
make -j
make install

This will build the plugin and copy the .so file into the GUI's plugins directory. The next time you launch the GUI compiled version of the GUI, the Network Events plugin should be available.

macOS

Requirements: Xcode and CMake

From the Build directory, enter:

cmake -G "Xcode" ..

Next, launch Xcode and open the network-events.xcodeproj file that now lives in the “Build” directory.

Running the ALL_BUILD scheme will compile the plugin; running the INSTALL scheme will install the .bundle file to /Users/<username>/Library/Application Support/open-ephys/plugins-api. The Network Events plugin should be available the next time you launch the GUI from Xcode.

Attribution

This plugin was originally developed by Shay Ohayon in the Tsao Laboratory at Caltech, and was later modified by Josh Siegle, Aarón Cuevas López, Christopher Stawarz, and Arne Meyer. It is now being maintained by the Allen Institute.