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Extremely fast, in memory, JSON and interface library for modern C++

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Glaze

IMPORTANT VERSION 1.0 RELEASE NOTES

If you need to access the previous exception-based version, pull the version0 branch.

Previous versions of Glaze used exceptions, and for some minor features runtime type information (RTTI). This new version of glaze does not use exceptions or RTTI.

  • Glaze now builds with -fno-exceptions and -fno-rtti
  • Functions that could error typically return an expected<T, error_code> or expected<T, parse_error> or expected<T, write_error>
  • Note that when expecting a reference, std::reference_wrapper is used in the expected
  • std::string format_error(const parse_error& pe, auto& buffer) produces a more human readable error, which also points out where the error occurred within the buffer
  • See std::expected for more details on how expected works

Aditional notable breaking changes:

  • "type" field is no longer output or used by default for glaze objects in a std::variant since auto deduction for glaze objects in a variant has been heavily improved and tagged variants can be customized so it should no longer be necessary in most use cases. See Variant Handling for more details.

One of the fastest JSON libraries in the world. Glaze reads and writes from C++ memory, simplifying interfaces and offering incredible performance.

Highlights

Glaze requires C++20, using concepts for cleaner code and more helpful errors.

  • Simple registration
  • Standard C++ library support
  • Direct to memory serialization/deserialization
  • Compile time maps with constant time lookups and perfect hashing
  • Nearly zero intermediate allocations
  • Direct memory access through JSON pointer syntax
  • Tagged binary spec through the same API for maximum performance
  • No exceptions (compiles with -fno-exceptions)
  • No runtime type information necessary (compiles with -fno-rtti)
  • Much more!

Performance

Library Roundtrip Time (s) Write (MB/s) Read (MB/s)
Glaze 1.30 907 941
simdjson (on demand) N/A N/A 1257
yyjson 1.73 633 1021
daw_json_link 2.79 382 487
RapidJSON 3.21 311 630
json_struct 4.29 236 329
nlohmann 17.08 89 72

Performance test code available here

Note: simdjson is great for parsing, but can experience major performance losses when the data is not in the expected sequence (the problem grows as the file size increases, as it must re-iterate through the document). And for large, nested objects, simdjson typically requires significantly more coding from the user. Also, this benchmark does not consider the cost of populating the padded_string for simdjson.

ABC Test shows how simdjson has poor performance when keys are not in the expected sequence:

Library Roundtrip Time (s) Write (MB/s) Read (MB/s)
Glaze 2.44 1334 564
simdjson (on demand) N/A N/A 114

Binary Performance

Tagged binary specification: Crusher

Metric Roundtrip Time (s) Write (MB/s) Read (MB/s)
Raw performance 0.35 2627 1973
Equivalent JSON data* 0.35 3896 2926

JSON message size: 617 bytes

Binary message size: 416 bytes

*Binary data packs more efficiently than JSON, so transporting the same amount of information is even faster.

Compiler Support

Actions automatically build and test with Clang, MSVC, and GCC compilers on apple, windows, and linux.

clang build gcc build msvc build msvc build

Example

struct my_struct
{
  int i = 287;
  double d = 3.14;
  std::string hello = "Hello World";
  std::array<uint64_t, 3> arr = { 1, 2, 3 };
};

template <>
struct glz::meta<my_struct> {
   using T = my_struct;
   static constexpr auto value = object(
      "i", &T::i,
      "d", &T::d,
      "hello", &T::hello,
      "arr", &T::arr
   );
};

JSON Output/Input

{
   "i": 287,
   "d": 3.14,
   "hello": "Hello World",
   "arr": [
      1,
      2,
      3
   ]
}

Write JSON

my_struct s{};
std::string buffer = glz::write_json(s);
// buffer is now: {"i":287,"d":3.14,"hello":"Hello World","arr":[1,2,3]}

or

my_struct s{};
std::string buffer{};
glz::write_json(s, buffer);
// buffer is now: {"i":287,"d":3.14,"hello":"Hello World","arr":[1,2,3]}

Read JSON

std::string buffer = R"({"i":287,"d":3.14,"hello":"Hello World","arr":[1,2,3]})";
auto s = glz::read_json<my_struct>(buffer);
if (s) // check for error
{
  s.value(); // s.value() is a my_struct populated from JSON
}

or

std::string buffer = R"({"i":287,"d":3.14,"hello":"Hello World","arr":[1,2,3]})";
my_struct s{};
auto ec = glz::read_json(s, buffer);
if (ec) {
  // handle error
}
// populates s from JSON

Read/Write From File

auto ec = glz::read_file(obj, "./obj.json"); // reads as JSON from the extension
auto ec = glz::read_file_json(obj, "./obj.txt"); // reads some text file as JSON

auto ec = glz::write_file(obj, "./obj.json"); // writes file based on extension
auto ec = glz::write_file_json(obj, "./obj.txt"); // explicit JSON write

How To Use Glaze

include(FetchContent)

FetchContent_Declare(
  glaze
  GIT_REPOSITORY https://github.com/stephenberry/glaze.git
  GIT_TAG main
  GIT_SHALLOW TRUE
)

FetchContent_MakeAvailable(glaze)

target_link_libraries(${PROJECT_NAME} PRIVATE glaze::glaze)
find_package(glaze REQUIRED)

target_link_libraries(main PRIVATE glaze::glaze)

See this Example Repository for how to use Glaze in a new project


See Wiki for Frequently Asked Questions

Local Glaze Meta

Glaze also supports metadata provided within its associated class:

struct my_struct
{
  int i = 287;
  double d = 3.14;
  std::string hello = "Hello World";
  std::array<uint64_t, 3> arr = { 1, 2, 3 };
  
  struct glaze {
     using T = my_struct;
     static constexpr auto value = glz::object(
        "i", &T::i,
        "d", &T::d,
        "hello", &T::hello,
        "arr", &T::arr
     );
  };
};

Template specialization of glz::meta is preferred when separating class definition from the serialization mapping. Local glaze metadata is helpful for working within the local namespace or when the class itself is templated.

Struct Registration Macros

Glaze provides macros to more efficiently register your C++ structs.

Macros must be explicitly included via: #include "glaze/core/macros.hpp"

  • GLZ_META is for external registration
  • GLZ_LOCAL_META is for internal registration
struct macro_t {
   double x = 5.0;
   std::string y = "yay!";
   int z = 55;
};

GLZ_META(macro_t, x, y, z);

struct local_macro_t {
   double x = 5.0;
   std::string y = "yay!";
   int z = 55;
   
   GLZ_LOCAL_META(local_macro_t, x, y, z);
};

JSON Pointer Syntax

Link to simple JSON pointer syntax explanation

Glaze supports JSON pointer syntax access in a C++ context. This is extremely helpful for building generic APIs, which allows components of complex arguments to be accessed without needed know the encapsulating class.

my_struct s{};
auto d = glz::get<double>(s, "/d");
// d.value() is a std::reference_wrapper to d in the structure s
my_struct s{};
glz::set(s, "/d", 42.0);
// d is now 42.0

JSON pointer syntax works with deeply nested objects and anything serializable.

// Tuple Example
auto tuple = std::make_tuple(3, 2.7, std::string("curry"));
glz::set(tuple, "/0", 5);
expect(std::get<0>(tuple) == 5.0);

read_as

read_as allows you to read into an object from a JSON pointer and an input buffer.

Thing thing{};
glz::read_as_json(thing, "/vec3", "[7.6, 1292.1, 0.333]");
expect(thing.vec3.x == 7.6 && thing.vec3.y == 1292.1 &&
thing.vec3.z == 0.333);

glz::read_as_json(thing, "/vec3/2", "999.9");
expect(thing.vec3.z == 999.9);

get_as_json

get_as_json allows you to get a targeted value from within an input buffer. This is especially useful if you need to change how an object is parsed based on a value within the object.

std::string s = R"({"obj":{"x":5.5}})";
auto z = glz::get_as_json<double, "/obj/x">(s);
expect(z == 5.5);

get_sv_json

get_sv_json allows you to get a std::string_view to a targeted value within an input buffer. This can be more efficient to check values and handle custom parsing than constructing a new value with get_as_json.

std::string s = R"({"obj":{"x":5.5}})";
auto view = glz::get_sv_json<"/obj/x">(s);
expect(view == "5.5");

JSON With Comments (JSONC)

Comments are supported with the specification defined here: JSONC

Comments may also be included in the glaze::meta description for your types. These comments can be written out to provide a description of your JSON interface. Calling write_jsonc as opposed to write_json will write out any comments included in the meta description.

struct thing {
  double x{5.0};
  int y{7};
};

template <>
struct glz::meta<thing> {
   using T = thing;
   static constexpr auto value = object(
      "x", &T::x, "x is a double",
      "y", &T::y, "y is an int"
   );
};

Prettified output:

{
  "x": 5 /*x is a double*/,
  "y": 7 /*y is an int*/
}

Object Mapping

When using member pointers (e.g. &T::a) the C++ class structures must match the JSON interface. It may be desirable to map C++ classes with differing layouts to the same object interface. This is accomplished through registering lambda functions instead of member pointers.

template <>
struct glz::meta<Thing> {
   static constexpr auto value = object(
      "i", [](auto&& self) -> auto& { return self.subclass.i; }
   );
};

The value self passed to the lambda function will be a Thing object, and the lambda function allows us to make the subclass invisible to the object interface.

Lambda functions by default copy returns, therefore the auto& return type is typically required in order for glaze to write to memory.

Note that remapping can also be achieved through pointers/references, as glaze treats values, pointers, and references in the same manner when writing/reading.

Enums

In JSON enums are used in their string form. In binary they are used in their integer form.

enum class Color { Red, Green, Blue };

template <>
struct glz::meta<Color> {
   using enum Color;
   static constexpr auto value = enumerate("Red", Red,
                                           "Green", Green,
                                           "Blue", Blue
   );
};

In use:

Color color = Color::Red;
std::string buffer{};
glz::write_json(color, buffer);
expect(buffer == "\"Red\"");

Prettify

Formatted JSON can be written out directly via a compile time option:

glz::write<glz::opts{.prettify = true}>(obj, buffer);

Or, JSON text can be formatted with the glz::prettify function:

std::string buffer = R"({"i":287,"d":3.14,"hello":"Hello World","arr":[1,2,3]})");
auto beautiful = glz::prettify(buffer);

beautiful is now:

{
   "i": 287,
   "d": 3.14,
   "hello": "Hello World",
   "arr": [
      1,
      2,
      3
   ]
}

Simplified prettify definition below, which allows the use of tabs or changing the number of spaces per indent.

string prettify(auto& in, bool tabs = false, uint32_t indent_size = 3)

JSON Schema

JSON Schema can automaticly be generated for serializable named types exposed via the meta system.

std::string schema = glz::write_json_schema<my_struct>();

This can be used for autocomplete, linting, and validation of user input/config files in editors like VS Code that support JSON Schema.

autocomplete example

linting example

Array Types

Array types logically convert to JSON array values. Concepts are used to allow various containers and even user containers if they match standard library interfaces.

  • glz::array (compile time mixed types)
  • std::tuple
  • std::array
  • std::vector
  • std::deque
  • std::list
  • std::forward_list
  • std::span
  • std::set
  • std::unordered_set

Object Types

Object types logically convert to JSON object values, such as maps. Like JSON, Glaze treats object definitions as unordered maps. Therefore the order of an object layout does not have to mach the same binary sequence in C++ (hence the tagged specification).

  • glz::object (compile time mixed types)
  • std::map
  • std::unordered_map

Nullable Types

Glaze supports std::unique_ptr, std::shared_ptr, and std::optional as nullable types. Nullable types can be allocated by JSON input or nullified by the null keyword.

std::unique_ptr<int> ptr{};
std::string buffer{};
glz::write_json(ptr, buffer);
expect(buffer == "null");

glz::read_json(ptr, "5");
expect(*ptr == 5);
buffer.clear();
glz::write_json(ptr, buffer);
expect(buffer == "5");

glz::read_json(ptr, "null");
expect(!bool(ptr));

Value Types

A class can be treated as an underlying value as follows:

struct S {
  int x{};
};

template <>
struct glz::meta<S> {
  static constexpr auto value{ &S::x };
};

or using a lambda:

template <>
struct glz::meta<S> {
  static constexpr auto value = [](auto& self) -> auto& { return self.x; };
};

Boolean Flags

Glaze supports registering a set of boolean flags that behave as an array of string options:

struct flags_t {
   bool x{ true };
   bool y{};
   bool z{ true };
};

template <>
struct glz::meta<flags_t> {
   using T = flags_t;
   static constexpr auto value = flags("x", &T::x, "y", &T::y, "z", &T::z);
};

Example:

flags_t s{};
expect(glz::write_json(s) == R"(["x","z"])");

Only "x" and "z" are written out, because they are true. Reading in the buffer will set the appropriate booleans.

When writing binary, flags only uses one bit per boolean (byte aligned).

Variant handling and Type Deduction

See Variant-Handling for details on std::variant support

Error Handling

Glaze is safe to use with untrusted messages. Errors are returned as error codes, typically within a glz::expected, which behaves just like a std::expected.

To generate more helpful error messages, call format_error:

auto pe = glz::read_json(obj, buffer);
if (pe) {
  std::string descriptive_error = glz::format_error(pe, s);
}

This test case:

{"Hello":"World"x, "color": "red"}

Produces this error:

1:17: syntax_error
   {"Hello":"World"x, "color": "red"}
                   ^

Denoting that x is invalid here.

Raw Buffer Performance

Glaze is just about as fast writing to a std::string as it is writing to a raw char buffer. If you have sufficiently allocated space in your buffer you can write to the raw buffer, as shown below, but it is not recommended.

glz::read_json(obj, buffer);
const auto n = glz::write_json(obj, buffer.data());
buffer.resize(n);

Compile Time Options

The glz::opts struct defines compile time optional settings for reading/writing.

Instead of calling glz::read_json(...), you can call glz::read<glz::opts{}>(...) and customize the options.

For example: glz::read<glz::opts{.error_on_unknown_keys = false}>(...) will turn off erroring on unknown keys and simple skip the items.

glz::opts can also switch between formats:

  • glz::read<glz::opts{.format = glz::binary}>(...) -> glz::read_binary(...)
  • glz::read<glz::opts{.format = glz::json}>(...) -> glz::read_json(...)

Available Compile Time Options

The struct below shows the available options and the default behavior.

struct opts {
   uint32_t format = json;
   bool comments = false; // write out comments
   bool error_on_unknown_keys = true; // error when an unknown key is encountered
   bool skip_null_members = true; // skip writing out params in an object if the value is null
   bool allow_hash_check = false; // Will replace some string equality checks with hash checks
   bool prettify = false;         // write out prettified JSON
   char indentation_char = ' ';   // prettified JSON indentation char
   uint8_t indentation_width = 3; // prettified JSON indentation size
   bool shrink_to_fit = false; // shrinks dynamic containers to new size to save memory
   bool write_type_info = true; // Write type info for meta objects in variants
   bool use_cx_tags = true; // whether binary output should write compile time known tags
   bool force_conformance = false; // Do not allow invalid json normally accepted when reading such as comments.
};

JSON Include System

When using JSON for configuration files it can be helpful to move object definitions into separate files. This reduces copying and the need to change inputs across multiple files.

Glaze provides a glz::file_include type that can be added to the meta information for an object. The key may be anything, in this example we use choose #include to mimic C++.

struct includer_struct {
   std::string str = "Hello";
   int i = 55;
};

template <>
struct glz::meta<includer_struct> {
   using T = includer_struct;
   static constexpr auto value = object("#include", glz::file_include{}, "str", &T::str, "i", &T::i);
};

When this object is parsed, when the key #include is encountered the associated file will be read into the local object.

includer_struct obj{};
std::string s = R"({"#include": "./obj.json", "i": 100})";
glz::read_json(obj, s);

This will read the ./obj.json file into the obj as it is parsed. Since glaze parses in sequence, the order in which includes are listed in the JSON file is the order in which they will be evaluated. The file_include will only be read into the local object, so includes can be deeply nested.

Paths are always relative to the location of the previously loaded file. For nested includes this means the user only needs to consider the relative path to the file in which the include is written.

Skip

It can be useful to acknowledge a keys existence in an object to prevent errors, and yet the value may not be needed or exist in C++. These cases are handled by registering a glz::skip type with the meta data.

struct S {
  int i{};
};

template <>
struct glz::meta<S> {
  static constexpr auto value = object("key_to_skip", skip{}, "x", &S::i);
};
std::string buffer = R"({"key_to_skip": [1,2,3], "i": 7})";
S s{};
glz::read_json(s, buffer);
// The value [1,2,3] will be skipped
expect(s.i == 7); // only the value i will be read into

Hide

Glaze is designed to help with building generic APIs. Sometimes a value needs to be exposed to the API, but it is not desirable to read in or write out the value in JSON. This is the use case for glz::hide.

glz::hide hides the value from JSON output while still allowing API access.

struct hide_struct {
  int i = 287;
  double d = 3.14;
  std::string hello = "Hello World";
};

template <>
struct glz::meta<hide_struct> {
   using T = hide_struct;
   static constexpr auto value = object("i", &T::i,  //
                                        "d", &T::d, //
                                        "hello", hide{&T::hello});
};
hide_struct s{};
auto b = glz::write_json(s);
expect(b == R"({"i":287,"d":3.14})"); // notice that "hello" is hidden from the output

NDJSON Support

Glaze supports Newline Delimited JSON for array-like types (e.g. std::vector and std::tuple).

std::vector<std::string> x = { "Hello", "World", "Ice", "Cream" };
std::string s = glz::write_ndjson(x);
glz::read_ndjson(x, s);

Generic JSON (glz::json_t)

For use cases where the JSON structure is only known at runtime, Glaze provides json_t. This approach is much slower and requires heap allocations, but may be required in some use cases.

// Writing example
glz::json_t json = {
         {"pi", 3.141},
         {"happy", true},
         {"name", "Niels"},
         {"nothing", nullptr},
         {"answer", {{"everything", 42.0}}},
         {"list", {1.0, 0.0, 2.0}},
         {"object", {
            {"currency", "USD"},
            {"value", 42.99}
         }}
      };
std::string buffer{};
glz::write_json(json, buffer);
expect(buffer == R"({"answer":{"everything":42},"happy":true,"list":[1,0,2],"name":"Niels","object":{"currency":"USD","value":42.99},"pi":3.141})");
// Reading example
glz::json_t json{};
std::string buffer = R"([5,"Hello World",{"pi":3.14}])";
glz::read_json(json, buffer);
expect(json[0].get<double>() == 5.0);
expect(json[1].get<std::string>() == "Hello World");
expect(json[2]["pi"].get<double>() == 3.14);

More Features

  • Tagged binary messaging for maximum performance
  • A data recorder (recorder.hpp)
  • A generic library API
  • A thread pool
  • Studies based on JSON structures
  • Eigen C++ matrix library support

Tagged Binary Messages (Crusher)

Glaze provides a tagged binary format to send and receive messages much like JSON, but with significantly improved performance and message size savings.

The binary specification is known as Crusher.

Integers and integer keys are locally compressed for efficiency. Elements are byte aligned, but size headers uses bit packing where the benefits are greatest and performance costs are low.

Most classes use std::memcpy for maximum performance.

Write Binary

my_struct s{};
std::vector<std::byte> buffer{};
glz::write_binary(s, buffer);

Read Binary

my_struct s{};
glz::read_binary(s, buffer);

Binary Arrays

Arrays of compile time known size, e.g. std::array, do not include the size (number of elements) with the message. This is to enable minimal binary size if required. Dynamic types, such as std::vector, include the number of elements. This means that statically sized arrays and dynamically sized arrays cannot be intermixed across implementations.

Partial Objects

It is sometimes desirable to write out only a portion of an object. This is permitted via an array of JSON pointers, which indicate which parts of the object should be written out.

static constexpr auto partial = glz::json_ptrs("/i",
                                               "/d",
                                               "/sub/x",
                                               "/sub/y");
std::vector<std::byte> out;
glz::write_binary<partial>(s, out);

Data Recorder

record/recorder.hpp provides an efficient recorder for mixed data types. The template argument takes all the supported types. The recorder stores the data as a variant of deques of those types. std::deque is used to avoid the cost of reallocating when a std::vector would grow, and typically a recorder is used in cases when the length is unknown.

glz::recorder<double, float> rec;

double x = 0.0;
float y = 0.f;

rec["x"] = x;
rec["y"] = y;

for (int i = 0; i < 100; ++i) {
   x += 1.5;
   y += static_cast<float>(i);
   rec.update(); // saves the current state of x and y
}

glz::write_file_json(rec, "recorder_out.json");

Glaze Interfaces (Generic Library API)

Glaze has been designed to work as a generic interface for shared libraries and more. This is achieved through JSON pointer syntax access to memory.

Glaze allows a single header API (api.hpp) to be used for every shared library interface, greatly simplifying shared library handling.

Interfaces are simply Glaze object types. So whatever any JSON/binary interface can automatically be used as a library API.

The API is shown below. It is simple, yet incredibly powerful, allowing pretty much any C++ class to be manipulated across the API via JSON or binary, or even the class itself to be passed and safely cast on the other side.

struct api {
  /*default constructors hidden for brevity*/
  
  template <class T>
    [[nodiscard]] T* get(const sv path) noexcept;

  // Get a std::function from a member function across the API
  template <class T>
    [[nodiscard]] T get_fn(const sv path);

  template <class Ret, class... Args>
  [[nodiscard]] Ret call(const sv path, Args&&... args);

  virtual bool read(const uint32_t /*format*/, const sv /*path*/,
                    const sv /*data*/) noexcept = 0;

  virtual bool write(const uint32_t /*format*/, const sv /*path*/, std::string& /*data*/) = 0;

  [[nodiscard]] virtual const sv last_error() const noexcept {
    return error;
  }

  protected:
  /// unchecked void* access
  virtual void* get(const sv path, const sv type_hash) noexcept = 0;

  virtual bool caller(const sv path, const sv type_hash, void* ret, std::span<void*> args) noexcept = 0;

  virtual std::unique_ptr<void, void(*)(void*)> get_fn(const sv path, const sv type_hash) noexcept = 0;

  std::string error{};
};

Member Functions

Member functions can be registered with the metadata, which allows the function to be called across the API.

struct my_api {
  int func() { return 5; };
};

template <>
struct glz::meta<my_api> {
   using T = my_api;
   static constexpr auto value = object("func", &T::func);
   static constexpr std::string_view name = "my_api";
};

In use:

std::shared_ptr<glz::iface> iface{ glz_iface()() };
auto io = (*iface)["my_api"]();

expect(5 == io->call<int>("/func"));

call invokes the function across the API. Arguments are also allowed in the call function:

auto str = io->call<std::string>("/concat", "Hello", "World");

get_fn provides a means of getting a std::function from a member function across the API. This can be more efficient if you intend to call the same function multiple times.

auto f = io->get_fn<std::function<int()>>("/func");

std::function

Glaze allows std::function types to be added to objects and arrays in order to use them across Glaze APIs.

int x = 7;
double y = 5.5;
auto& f = io->get<std::function<double(int, double)>>("/f");
expect(f(x, y) == 38.5);

Type Safety

A valid interface concern is binary compatibility between types. Glaze uses compile time hashing of types that is able to catch a wide range of changes to classes or types that would cause binary incompatibility. These compile time hashes are checked when accessing across the interface and provide a safeguard, much like a std::any_cast, but working across compilations.std::any_cast does not guarantee any safety between separately compiled code, whereas Glaze adds significant type checking across compilations and versions of compilers.

Name

By default custom type names from glz::name_v will be "Unnamed". It is best practice to give types the same name as it has in C++, including the namespace (at least the local namespace).

Concepts exist for naming const, pointer (*), and reference (&), versions of types as they are used. Many standard library containers are also supported.

expect(glz::name_v<std::vector<float>> == "std::vector<float>");

To add a name for your class, include it in the glz::meta:

template <>
struct glz::meta<my_api> {
  static constexpr std::string_view name = "my_api";
};

Or, include it via local glaze meta:

struct my_api {
  struct glaze {
    static constexpr std::string_view name = "my_api";
  };
};

Version

By default all types get a version of 0.0.1. The version tag allows the user to intentionally break API compatibility for a type when making changes that would not be caught by the compile time type checking.

template <>
struct glz::meta<my_api> {
  static constexpr glz::version_t version{ 0, 0, 2 };
};

Or, include it locally like name or value.

What Is Checked?

Glaze catches the following changes:

  • name in meta
  • version in meta
  • the sizeof the type
  • All member variables names (for object types)
  • The compiler (clang, gcc, msvc)
  • std::is_trivial
  • std::is_standard_layout
  • std::is_default_constructible
  • std::is_trivially_default_constructible
  • std::is_nothrow_default_constructible
  • std::is_trivially_copyable
  • std::is_move_constructible
  • std::is_trivially_move_constructible
  • std::is_nothrow_move_constructible
  • std::is_destructible
  • std::is_trivially_destructible
  • std::is_nothrow_destructible
  • std::has_unique_object_representations
  • std::is_polymorphic
  • std::has_virtual_destructor
  • std::is_aggregate

Thread Pool

Glaze contains a thread pool for the sake of running studies efficiently across threads using the JSON study code. However, the thread pool is generic and can be used for various applications. It is designed to minimize copies of the data passed to threads.

glz::pool pool(4); // creates a thread pool that will run on 4 threads
std::atomic<int> x = 0;
auto f = [&] { ++x; }; // some worker function

for (auto i = 0; i < 1000; ++i) {
  pool.emplace_back(f); // run jobs in parallel
}
pool.wait(); // wait until all jobs are completed
expect(x == 1000);

The thread pool holds a queue of jobs, which are executed in parallel up to the number of threads designated by the pool's constructor. If the number of threads is not specified then it uses all threads available.

The example below shows how results can be returned from a worker function and stored with std::future.

glz::pool pool;
auto f = [] {
  std::mt19937_64 generator{};
  std::uniform_int_distribution<size_t> dist{ 0, 100 };
  return dist(generator);
};

std::vector<std::future<size_t>> numbers;
for (auto i = 0; i < 1000; ++i) {
  numbers.emplace_back(pool.emplace_back(f));
}

Design of Experiments (Studies)

[TODO: expand]

Extensions

See the ext directory for extensions.

  • Eigen. Supports reading and writing from Eigen Vector types.

License

Glaze is distributed under the MIT license.

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Extremely fast, in memory, JSON and interface library for modern C++

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