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A collection of learning resources for curious software engineers
GPU Raytracer from scratch in C++/CUDA
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
CMake for C++ Best Practices
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
The Physics engine that accompanies the book "Game Physics Engine Design"
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
🎓 Path to a free self-taught education in Computer Science!
Slides and other materials from CppCon 2019
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
🔗 Some useful websites for programmers.