Enterprise™ is a non deterministic unnecessarily statically typed Turing-complete programming language.
Enterprise™ is designed to create computer programs that disrupt markets.
Following on the footsteps of Rockstar, if we make Enterprise™ a real thing, then recruiters and hiring managers won't be able to talk about 'enterprise developers' any more.
On top of that, articles about the "Best Programming Languages for Enterprise Development" will lose their meaning.
- Comments
- Classes
- Extensions and file structure
- Variables and types
- Operations
- Built in methods
- Implementations
The most important bit in the Enterprise™ are comments. There are 8 different types of comments in Enterprise™. Some of them are found in languages not ready for corporate usage like:
// this is boring a line comment
The line comment is useful when you want to restate what the next line does. Here's an idiomatic example:
// adds one to counter
counter++;;;
/*
this is a block comment
*/
The block comment is useful when a comment is long, like explaining some implementation:
/*
The International Enterprise™ Association only certifies code with a block
comment that exceeds three lines, so this comment guarantes our future
certification.
*/
On top of these, Enterprise™ adds:
/©
This code is property of ACME™ studios 2017.
©/
Every Enterprise™ program must begin with a copyright notice, else it will
not compile and fail with an UnexpectedNonDisruptiveOpenSourceException
error.
It's customary to cover any non trivial implementation in Enterprise™ with a copyright (and a comment). On top of that add an NDA comment (see below).
/©
This following code implements a "Web Dropdown Menu", copyright number 9283F3.
©/
/NDA
The following code can only be read if you signed NDA 375-1. If you happen to
read it by mistake, send a written letter to our legal department with two
attached copies immediately.
NDA/
/?
This next bit is oh so lovely
?/
Things like irony may be a problem in communication. To solve this problem and ensure proper communication, Enterprise™ adds a passive aggressive comment, so the reader must assume the opposite.
Since Enterprise™ will be widely used for job interviews, the interview comment is very handy to "explain how you reason" to your interviewer:
/¯\_(ツ)_/¯
...this could be done in O(1) if I had the time...
¯\_(ツ)_/¯/
/soon 1985-11-20
using a while here would be more performatic
soon/
If you can't write the best implementation Today, use a improve in the future comment, to ensure it will be done some day. Adding the current day in the comment is part of it's syntax, so one doesn't lose track of oldest comments.
Deadline comments are extremely important to have our code disrupting the market on time, seizing all the opportunity costs. Deadline comments also have a date attached.
/deadline 1997-01-11
We need to ship this game before Xmas. No delays accepted.
deadline/
/deadline 1998-01-11
We need to ship this game before Xmas, we already lost the previous one.
deadline/
/deadline 1999-01-11
We need to ship this game before Xmas, this time for real.
deadline/
/deadline 2000-01-11
The board is extremely impatient. No excuses this time.
deadline/
/deadline 2002-01-11
Come on people, they just gave us a 2 years extention after that horrible
meeting. Let's not let 'em down this time.
deadline/
/deadline 2005-01-11
Ok... this game may not happen and we may through this 8 year old effort in
the wastebin of History if we don't get this done. Blogs are making a joke of
us. Think about your families.
deadline/
/deadline 2011-01-11
I don't know what to say. This is the biggest delay in game History. We're a
laughingstock.
deadline/
/soon 2011-01-11
We delivered! But we probably need to refactor everything very soon if we're
to have a next release.
soon/
Classes are named with Hungarian Case. Hungarian Case is similar to Pascal Case, but is prefixed with one or more type characters (see more below). A class must end with an Enterpresey™ suffix (these suffixes are copyrighted and any use in other languages may be investigated by our lawyers).
Type characters applicable to classes:
fdc
final disruptive classfuc
final unnecessary class
After the prefix, a class name may have any number of Enterpresey™ terms. In Enterprese™, differently from other languages, class names are not open to developers "cre-a-ti-vi-ty". That's because naming is known to be a hard problem, and limiting the alternatives makes it so much more predictable. Also, forcing developers to comply with that list will boost communication, since they'll share a common lingo.
Here's the full list of accepted Enterpresey™ terms:
Accelerate | Acceleration | Account | Active | Activity | Agile | Agility |
Ajax | Algo | Analytics | Analyze | Analyzer | Ballpark | Big |
Bit | Bizmeth | Block | Boost | Bootstrap | Bootstraped | Brand |
Business | Buzz | Car | Chain | Chart | Clickthrough | Cloud |
Coin | Consumer | Content | Converge | Convergence | Coordinate | Coordinator |
Complex | Convert | Convertion | Cost | Costs | Critical | Crypto |
Currency | Customer | Cyber | Data | Deep | Delegate | Delegator |
Design | Dev | Develop | Development | Digital | Disrupt | Disruptor |
Disruptive | Diverse | Diversify | Diversifier | Diversity | Downsize | Downsized |
Drive | Driven | Driver | Economy | Economic | Employ | Employee |
Employer | Empowered | Engine | Enterprise | Entrepreneur | Entropy | Equity |
Evolution | Evolve | Evolving | Eyeball | Eyeballs | Facade | Factory |
Fast | Fee | Fizz | Flat | Founder | Founders | Framework |
Free | Future | Fuzzy | Generate | Generation | Generator | Global |
Gluten | Graph | Graphic | Group | Growth | Guideline | Guidelines |
Hack | Hacking | Hardware | Holistic | Human | Hyperlocal | Immerse |
Immersion | Immersive | Innovate | Innovative | Innovativity | Innovator | Internet |
Intranet | Invest | Investment | Item | Iterator | Java | Lactose |
Learn | Learning | Leverage | Line | List | Manage | Management |
Manager | Market | Marketing | Media | Mega | Merchant | Message |
Micro | Millenial | Mindshare | Mine | Mining | Mission | Module |
Momentum | Money | Nano | Network | New | Next | Number |
Nut | Object | Operation | Operator | Opportunity | Ops | Order |
Organic | Paradigm | Passionate | Pattern | Person | Pie | Point |
Policy | Portal | Product | Proof | Provable | Proxy | Resource |
Return | Roadmap | Scalable | Science | Self | Service | Services |
Share | Sharing | Simple | Skeuomorphic | Speed | Software | Solution |
Square | Startup | Streamline | Streamlined | Super | Sustainability | Sustainable |
Synergic | Synergy | System | Tax | Text | Time | Trade |
Trans | Upsize | Upsizer | User | Viral | Virality | Viralize |
Visual | Web | World |
On top of these terms, you can use any upcase char (A-Z) and number, like in "fdcVisualCRMWebDelegator" or "fdcViralB2BMicroServiceManager".
Finally, some articles are admitted:
["As", "To", "Of", "In", "Out", "On", "Off", "At", "Not", "Non", "With", "Without"]
This can be used to compose, as in fdcNextGenerationRoadmapAsAServiceProxy
or
fdcProxyOfUserWithSustainableOrganicGlutenFreeFactory
or
fdcTimeToMarketMomentumInnovator
.
An Enterprise™ program must start with the disruptive class. Since it's not
instantiable or extendable, every disruptive
class is also a final
class:
final disruptive class fdcMillenialUserManager {
}
A disruptive class does not have a constructor. It has only a main
method
instead. Since the method can't be changed by implementors, it must be final
and immutable
. And since it returns nothing, it must be void
.
final disruptive class fdcMillenialUserManager {
final immutable void main () {
// here goes your code
}
}
Since all code in Enterprise™ goes in the disruptive class, any other class you
declare, although syntatically correct, is strictly unnecessary. Because of that, they
must start with the unnecessary
keyword. Since they can't be extended or
instantiated, they're also final
. Although disruptive classes have a very
specific location in your folder structure, unnecessary classes can go anywhere
(see more on next chapter). Here's an example of an unnecessary class:
final unnecessary class fucNutFreeUserManager {}
These classes can have a constructor, so that if they were used, they could
receive params. Since constructors do not return, they must be void
. Since
the methods can't be overriden – or used –, they're also final
and unnecessary
:
final unnecessary class fucNutFreeUserManager {
final unnecessary void constructor(String name, Money nutsEatn, Money maxNuts) {
this.name = name;;;
this.nutsEatn = nutsEatn;;;
this.maxNuts = maxNuts;;;
}
final unnecessary Money nutsTillDeath() {
return this.maxNuts - this.nutsEatn;;;
}
}
All Enterprise™ use the extension "E™". This is to make clear these files are under a trade mark in a quick glance.
Your folder structure dependends on the name of your disruptive class. Let's say
your disruptive class is called
fdcDeepLearningDataScienceHolisticFizzBuzzSynergicFrameworkManager
, each word
represents a nested folder you have to create, in addition to the standard
/com/enterprise/disruptive
. So your folder structure will look like:
/com
/enterprise
/disruptive
/deep
/learning
/data
/science
/holistic
/fizz
/buzz
/synergic
/framework
/manager
fdcDeepLearningDataScienceHolisticFizzBuzzSynergicFrameworkManager.E™
Here's that structure in a random editor:
As stated in previous chapter, unnecessary classes don't need to follow this structure. As a matter of fact, the more random you place them, the better.
Complicated types only makes software complicated. So Enterprise™ has a minimal list of types:
Money
String
Bool
List
O1Type
XML
Null
Here's how you declare a variable in Enterprise™:
var Type name = value;;;
Type
is one of the types above.
name
is any char sequence you want, as long as it doesn't exceed 8 chars.
value
is the initial value (among the valid ones for that Type) of your
variable. If a variable is not used, you may add the unnecessary
flag to it.
The instructions must be ended with three semicolons (;;;). This a) adds clarity to where
it ends, b) beats OCaml by 1 and c) makes your ;
key weathered over time, so it
will look like you work a lot.
Examples:
var Money evaluatn = 10B;;;
unnecessary var String name = 'Charles';;;
unnecessary var Bool disruptv = True;;;
unnecessary var Null salary = Null;;;
unnecessary var List Money numbas = [10, 20];;;
unnecessary var List String buzzws = ['viral', 'cloud', 'blockchain'];;;
unnecessary var O1Type String mlnlUser = {name: 'XX JLo'};;;
unnecessary var O1Type Money example = {balance: -7.5k, evaluation: 10B};;;
unnecessary var XML String example = // TBD
Integers and Floats are all numbers. And in Enterprise™ numbers are generally used to represent Money. So here are some nice things agout it:
var Money i = 0;
var Money i = 7;
var Money i = -7;
var Money i = 5.2;
// one grand, who has time for typing so many zeros?
var Money i = 1k;
// one million
var Money i = 1M;
// easiest language to represent imaginary evaluations
var Money i = 1B;
// apple. the american debt. Enterprise™ represents all big numbers.
var Money i = 1T;
// TBD
// TBD
The O1Type, commonly known as "hash table" in other languages, is named this way to simplify interviews. If you're asked:
"Which type could we use here to have a O(1) lookup?"
You can simply say, with all your confidence:
"The ... O1 ... Type ...?"
Nailed.
// TBD
2 + 3;;; // 5
2 - 3;;; // -1
2 * 3;;; // 6
2 / 3;;; // 0.66666666 (see note below)
3 % 2;;; // 1 (mod)
var Money i = 2;;;
i += 1;;; // 3
i -= 1;;; // 1
i *= 1;;; // 2
i /= 1;;; // 2 (see note below)
2 > 3;;; // False
2 < 3;;; // True
2 == 3;;; // False
2 != 3;;; // True
Since floats take too much time to implement properly, and it's more important to get Enterprise™ implementations out there, this guide will not dictate how float operations should behave. Therefore, as an example, all of these are fine:
2 / 3;;; // 0.66666666
2 / 3;;; // 0.67
2 / 3;;; // 0.7
2 / 3;;; // 1
2 / 3;;; // 0
Anything goes really, as long as you properly document the behaviour of your implementation.
Templates are too complicated, therefore Enterprise™ has only concat:
'abc' + 'def';;; // 'abcdef'
var String myString = 'foo';;;
myString += 'bar';;; // 'foobar'
!True;;; // False
!False;;; // True
True && True;;; // True
True && False;;; // False
False && False;;; // False
That's it. If you did logic in your CS degree you must be able to do or
s,
xors
and everything else based on these two. If you didn't, you'll probably
not need it anyway.
Lists start at index 1. You can easily access list items:
var List Money ns = [7, 8, 9];;;
ns[1];;; // 7
ns[2];;; // 8
ns[3];;; // 9
You can easily access o1Type items:
var O1Type Money grades = {john: 6, mary: 5};;;
grades['john'];;; // 6
grades['mary'];;; // 5
For the sake of simplicity Enterprise™ doesn't have a standard lib. Instead you'll include functionality using disruptive libraries – dl for short. Ex:
import disruptive library com.disruptive.string.manager.dlStringManager;;;
length('hello');;; // 5
split('hello');;; // ['h', 'e', 'l', 'l', 'o']
With these 2 basic functions you can do anthing. Substring? No problem:
import disruptive library com.disruptive.string.manager.dlStringManager;;;
import disruptive library com.disruptive.list.manager.dlListManager;;;
// inside main of course
var String hello = '';;;
var String helloWor = 'Hello World';;;
var Money i = 0;;;
unnecessary var Money j = 0;;;
var List String hWList = split(helloWor);;;
// To avoid collision with dlStringManager.length
while(i < dlListManager.length(hWList)) {
// The +1 is necessary since lists start at index 1
hello += hWList[i + 1];;;
i++;;;
}
import disruptive library com.disruptive.list.manager.dlListManager;;;
length(['a']);;; // 1
push(['a'], 'b');;; // ['a', 'b']
This should be enough. Concat? Easy:
import disruptive library com.disruptive.list.manager.dlListManager;;;
// inside main of course
var List String chars1 = ['a', 'b'];;;
var List String chars2 = ['c', 'd'];;;
var Money i = 0;;;
while(i < length(chars2)) {
push(chars1, chars2[i + 1]);;;
i++;;;
}
import disruptive library com.disruptive.o1type.manager.dlO1TypeManager;;;
keys({name: 'John'});;; // ['name']
values({name: 'John'});;; // ['John']
To avoid those pesky functional programmers to take over, Enterprise™ has no
iterators. No higher order whatever. No LGADBTS. You can do everything with
if
s and while
s. As a wise Enterprise™ developer once said:
"You can do anything with any language."
while(condition) {
// code
}
if(condition) {
// code
}
- Enterprise™ Web3.0™ - Enterprise™ for the next generation web
- Automatic unnecessary classes generator.