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Releases: nxengine/nxengine-evo

v2.6.5-1

08 Jul 12:01
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Refactor gamepad rumble handling.
If you had troubles with non-working rumble on previous release - try this one.

v2.6.5

04 Jul 08:50
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Note: switch build updated on 08.04.2022, please re-download.
Note: vita build updated on 08.04.2022, please re-download.

  • Fixed crash on PSVita in core fight
  • Greatly improved perf on Vita with new SDL2 port.
  • RTL text support and Arabic and Korean translations.
  • Greatly improved organya playback and interpolation support, thanks to @alula
  • Simple mods support (you can find Seriousface's boss rush mod in assets)
  • Light effects (toggleable)
  • Lots of AI/Weapons/etc. fixes

Note that user data dir changed on some platforms:

  • Windows: /users/<username>/Application Data/nxengine
  • Linux: /home/<username>/.local/share/nxengine
  • OSX: /Users/<username>/Library/Application Support/nxengine/
  • Vita ux0:/data/nxengine/
  • Switch: sd:/switch/nxengine/

Mods go in that dir. Ogg music goes into that dir + data/
When upgrading from older versions on some platforms, old save files can be found in that dir + nxengine-evo

v2.6.5-rc2

17 Dec 16:58
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v2.6.5-rc2 Pre-release
Pre-release
2.6.5-rc2

v2.6.4

08 Apr 16:00
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  • Tons of gameplay/weapons/ai fixes and optimizations (yes, boost jumping works now)
  • Animated portraits
  • Strafing, configurable OK/Cancel.
  • Support for custom soundtracks and playlists.
  • Configurable SFX/Music volume.
  • Vita port
  • Switch port
  • Out-of-bounds tiles support to make maps look better on high/widescreen resolutions
  • Dynamic title backgrounds based on 260.rec
  • New improved and accurate Organya/Pixtone player and overall refactored soundmanager.
  • Refactored and cleaned up renderer (should make porting to libretro/whatever easier)
  • Initial mod support (couple of mods are coming later)

v2.6.3

12 Apr 21:15
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  • Fixed OSX build.
  • Fixed Misery teleport on damage
  • Fixed missile behavior
  • Fixed solid-mushy objects (e.g. Igor)
  • Fixed Monster X damage display
  • Implemented correct windows rand

v2.6.2

16 Feb 23:17
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Fixed translations (sorry about that).
Fixed map name display position.

v2.6.1

02 Jan 23:40
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  • Fixed scripting bug that crashed game on Booster equip
  • Added French, German, Polish, Italian and Chinese(Simplified) translations.

NXEngine v2.6

20 Dec 05:19
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Happy Birthday, Cave Story!

  • Localization support.
  • Russian and Japanese translations included.
  • Dropped TTF support in favor of BMFont bitmap fonts.
  • Hopefully, fixed bug with gamepad axes.
  • NXEngine now should work fine with non-ascii paths on Windows
  • NXEngine now looks for data in ~/.local/share/nxengine/, /usr/local/share/nxengine and /usr/share/nxengine on Linux (this should help distro maintainers)
  • NXEngine now looks for data in ~/Library/Application Support/nxengine on OSX (so you can copy remastered soundtrack, for example)
  • Small bugfixes (drowned sprite, spikes, water jump height, z-order of statues in hell, Toroko re-trigger in shack)
  • Added no-op handler of <ACH opcode, so scripts from CS+ should be compatible now.

v2.5

05 Nov 20:03
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  • Now using SDL_mixer
  • Support for "New" and "Remastered" music from CS+
  • Fixed a couple of bugs

v2.4.1

27 Apr 20:26
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Minor fixes in win build
Replace safemode with Error MessageBox