Releases: nxengine/nxengine-evo
Releases · nxengine/nxengine-evo
v2.6.5-1
v2.6.5
Note: switch build updated on 08.04.2022, please re-download.
Note: vita build updated on 08.04.2022, please re-download.
- Fixed crash on PSVita in core fight
- Greatly improved perf on Vita with new SDL2 port.
- RTL text support and Arabic and Korean translations.
- Greatly improved organya playback and interpolation support, thanks to @alula
- Simple mods support (you can find Seriousface's boss rush mod in assets)
- Light effects (toggleable)
- Lots of AI/Weapons/etc. fixes
Note that user data dir changed on some platforms:
- Windows:
/users/<username>/Application Data/nxengine
- Linux:
/home/<username>/.local/share/nxengine
- OSX:
/Users/<username>/Library/Application Support/nxengine/
- Vita
ux0:/data/nxengine/
- Switch:
sd:/switch/nxengine/
Mods go in that dir. Ogg music goes into that dir + data/
When upgrading from older versions on some platforms, old save files can be found in that dir + nxengine-evo
v2.6.5-rc2
2.6.5-rc2
v2.6.4
- Tons of gameplay/weapons/ai fixes and optimizations (yes, boost jumping works now)
- Animated portraits
- Strafing, configurable OK/Cancel.
- Support for custom soundtracks and playlists.
- Configurable SFX/Music volume.
- Vita port
- Switch port
- Out-of-bounds tiles support to make maps look better on high/widescreen resolutions
- Dynamic title backgrounds based on 260.rec
- New improved and accurate Organya/Pixtone player and overall refactored soundmanager.
- Refactored and cleaned up renderer (should make porting to libretro/whatever easier)
- Initial mod support (couple of mods are coming later)
v2.6.3
v2.6.2
v2.6.1
NXEngine v2.6
Happy Birthday, Cave Story!
- Localization support.
- Russian and Japanese translations included.
- Dropped TTF support in favor of BMFont bitmap fonts.
- Hopefully, fixed bug with gamepad axes.
- NXEngine now should work fine with non-ascii paths on Windows
- NXEngine now looks for data in ~/.local/share/nxengine/, /usr/local/share/nxengine and /usr/share/nxengine on Linux (this should help distro maintainers)
- NXEngine now looks for data in ~/Library/Application Support/nxengine on OSX (so you can copy remastered soundtrack, for example)
- Small bugfixes (drowned sprite, spikes, water jump height, z-order of statues in hell, Toroko re-trigger in shack)
- Added no-op handler of
<ACH
opcode, so scripts from CS+ should be compatible now.