goal of this project is making a 2d game that can use maps created by tiled mapeditor.
current assets are temporary and will be replaced by original ones later on.
it's made in plain c, and only has sdl2 as dependency.
it can be built with just make
and cleaned with make clean
.
current state: working on collisions and gravity system.
what it does so far:
use arrow keys to move the player.
press ` f ` for fullscreen.
press ` d ` to render collision map.
press ` esc ` to quit.