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AimTux is a fully featured internal hack for CounterStrike : Global Offensive written in C++.
Note: Do NOT download or compile as the root user
Ubuntu:
sudo apt-get install cmake g++ gdb git libsdl2-dev zlib1g-dev
Arch:
sudo pacman -S base-devel cmake gdb git sdl2
Fedora:
sudo dnf install cmake gcc-c++ gdb git libstdc++-static mesa-libGL-devel SDL2-devel zlib-devel
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git clone https://github.com/McSwaggens/AimTux
cd AimTux
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cmake .
Note: The 4
in the command below specifies the amount of cpu "threads" or "cores" you wish to compile with (more = faster).
make -j 4
First of all, make sure CSGO is open, it doesn't matter whether you're in game or not.
Navigate to the directory where AimTux was built if you haven't ready.
cd AimTux
Now, you can inject the hack with the load
script
./load
You might be prompted to enter in your password, this is because the injection script requires root access.
You should see a lot of text being printed out, most of which is not important,
If you see something like$1 = (void *) 0x3690fa00
(yours will be different) it means that the injection was successfull.
However,
if you see $1 = (void *) 0x0
, the .so
file either couldn't be found or something has gone wrong.
Now, go back into csgo, if you're in the main menu of the game you should see the AimTux banner in the top left like so:
Now that AimTux has been injected into the game, press the insert key on your keyboard to open the hack menu (Fn + Delete if you're using a laptop).
If you want to change skins, create and load configs or open the player list, you can find those buttons at the top of the screen.
If you wish to unload the hack from the game, you can do so by entering the command:
./uload
If you wish to contribute code to this opensource project, please keep some things mind before creating a pull request:
- Make sure you're using tabs instead of spaces.
- Curly braces are to be placed on a new line.
- Make sure your commits are clean and straight forward ( no junk commits )
- Explain what you've done in your pull request.
Special thanks to @aixxe (aixxe.net) for the skin changer and with the initial project, as well as helping this project with source code (Available on @aixxe's github page.)
This project was also originally based upon Atex's Linux Basehook.