Stars
A Curated List of Multiplayer Game Network Programming Resources
Shared data types for building collaborative software
🦜🔗 Build context-aware reasoning applications 🦜🔗
Drag & drop UI to build your customized LLM flow
Langflow is a low-code app builder for RAG and multi-agent AI applications. It’s Python-based and agnostic to any model, API, or database.
🦜🔗 Build context-aware reasoning applications
AutoGPT is the vision of accessible AI for everyone, to use and to build on. Our mission is to provide the tools, so that you can focus on what matters.
GPT4All: Run Local LLMs on Any Device. Open-source and available for commercial use.
A CLI that writes your git commit messages for you with AI
Disruptive Behavior Mitigation Framework for Games
Open Saves is a cloud native data store for game development.
Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and …
Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes
Flexible, extensible, and scalable video game matchmaking.
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Next-generation ORM for Node.js & TypeScript | PostgreSQL, MySQL, MariaDB, SQL Server, SQLite, MongoDB and CockroachDB
🎛️ Compact GUI for fine-tuning parameters and monitoring value changes
Build smaller, faster, and more secure desktop applications with a web frontend.
🔱 Javascript's God Mode. No VM. No Bytecode. No GC. Just native binaries.
⚡ A reactive Slack application framework.
Unified developer tools for JavaScript, TypeScript, and the web
Dotfiles for a powerful, web development-focused environment powered by Neovim, iTerm2, tmux, and zsh