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Fix formatting of several Spell descriptions (foundryvtt#14357)
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Cuingamehtar committed Apr 4, 2024
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2 changes: 1 addition & 1 deletion packs/abomination-vaults-bestiary/chafkhem.json
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}
},
"description": {
"value": "<p>The target is overtaken with uncontrollable laughter. It must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target is plagued with uncontrollable laughter. It can't use reactions.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} and can't use reactions.</p>\n<p><strong>Critical Failure</strong> The target falls @UUID[Compendium.pf2e.conditionitems.Item.Prone] and can't use actions or reactions for 1 round. It then suffers the failure effects.</p>"
"value": "<p>The target is overtaken with uncontrollable laughter. It must attempt a Will save.</p>\n<hr /><p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is plagued with uncontrollable laughter. It can't use reactions.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} and can't use reactions.</p>\n<p><strong>Critical Failure</strong> The target falls @UUID[Compendium.pf2e.conditionitems.Item.Prone] and can't use actions or reactions for 1 round. It then suffers the failure effects.</p>"
},
"duration": {
"sustained": true,
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2 changes: 1 addition & 1 deletion packs/abomination-vaults-bestiary/drow-cavern-seer.json
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Expand Up @@ -1274,7 +1274,7 @@
}
},
"description": {
"value": "<p>You cause the target to see all other creatures as dire threats. The target is stricken by intense paranoia toward all creatures around it and must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target believes everyone it sees is a potential threat. It becomes @UUID[Compendium.pf2e.conditionitems.Item.Unfriendly] to all creatures to which it wasn't already hostile, even those that were previously allies. It treats no one as an ally. The spell ends after 1 round.</p>\n<p><strong>Failure</strong> As success, but the effect lasts 1 minute.</p>\n<p><strong>Critical Failure</strong> As failure, except the target believes that everyone it sees is a mortal enemy. It uses its reactions and free actions against everyone, regardless of whether they were previously its allies, as determined by the GM. It otherwise acts as rationally as it normally does and likely prefers to attack creatures that are actively attacking or hindering it over those leaving it alone.</p>\n<hr /><strong>Heightened (6th)</strong> You can target up to 5 creatures."
"value": "<p>You cause the target to see all other creatures as dire threats. The target is stricken by intense paranoia toward all creatures around it and must attempt a Will save.</p>\n<hr /><p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target believes everyone it sees is a potential threat. It becomes @UUID[Compendium.pf2e.conditionitems.Item.Unfriendly] to all creatures to which it wasn't already hostile, even those that were previously allies. It treats no one as an ally. The spell ends after 1 round.</p>\n<p><strong>Failure</strong> As success, but the effect lasts 1 minute.</p>\n<p><strong>Critical Failure</strong> As failure, except the target believes that everyone it sees is a mortal enemy. It uses its reactions and free actions against everyone, regardless of whether they were previously its allies, as determined by the GM. It otherwise acts as rationally as it normally does and likely prefers to attack creatures that are actively attacking or hindering it over those leaving it alone.</p>\n<hr /><p><strong>Heightened (6th)</strong> You can target up to 5 creatures.</p>"
},
"duration": {
"sustained": false,
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2 changes: 1 addition & 1 deletion packs/abomination-vaults-bestiary/dulac.json
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}
},
"description": {
"value": "<p>You touch the target to afflict it with ghoul fever, infesting it with hunger and a steadily decreasing connection to vitality energy; the target must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is afflicted with ghoul fever at stage 1.</p>\n<p><strong>Failure</strong> The target is afflicted with ghoul fever at stage 2.</p>\n<p><strong>Critical Failure</strong> The target is afflicted with ghoul fever at stage 3.</p>\n<hr />\n<p><strong>Ghoul Fever</strong> (disease); <strong>Level</strong> 3</p>\n<p><strong>Stage</strong> <strong>1</strong> carrier with no ill effects (1 day)</p>\n<p><strong>Stage</strong> <strong>2</strong> 3d8 void damage and the creature regains half as many Hit Points from all healing (1 day)</p>\n<p><strong>Stage</strong> <strong>3</strong> as stage 2 (1 day)</p>\n<p><strong>Stage</strong> <strong>4</strong> 3d8 void damage and the creature gains no benefit from healing (1 day)</p>\n<p><strong>Stage</strong> <strong>5</strong> as stage 4 (1 day)</p>\n<p><strong>Stage 6</strong> the creature dies and rises as a ghoul at the next midnight</p>"
"value": "<p>You touch the target to afflict it with ghoul fever, infesting it with hunger and a steadily decreasing connection to vitality energy; the target must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is afflicted with ghoul fever at stage 1.</p>\n<p><strong>Failure</strong> The target is afflicted with ghoul fever at stage 2.</p>\n<p><strong>Critical Failure</strong> The target is afflicted with ghoul fever at stage 3.</p>\n<hr />\n<p><strong>Ghoul Fever</strong> (disease); <strong>Level</strong> 3</p>\n<p><strong>Stage 1</strong> carrier with no ill effects (1 day)</p>\n<p><strong>Stage 2</strong> 3d8 void damage and the creature regains half as many Hit Points from all healing (1 day)</p>\n<p><strong>Stage 3</strong> as stage 2 (1 day)</p>\n<p><strong>Stage 4</strong> 3d8 void damage and the creature gains no benefit from healing (1 day)</p>\n<p><strong>Stage 5</strong> as stage 4 (1 day)</p>\n<p><strong>Stage 6</strong> the creature dies and rises as a ghoul at the next midnight</p>"
},
"duration": {
"sustained": false,
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2 changes: 1 addition & 1 deletion packs/abomination-vaults-bestiary/galudu.json
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}
},
"description": {
"value": "<p>The target is overtaken with uncontrollable laughter. It must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target is plagued with uncontrollable laughter. It can't use reactions.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} and can't use reactions.</p>\n<p><strong>Critical Failure</strong> The target falls @UUID[Compendium.pf2e.conditionitems.Item.Prone] and can't use actions or reactions for 1 round. It then suffers the failure effects.</p>"
"value": "<p>The target is overtaken with uncontrollable laughter. It must attempt a Will save.</p>\n<hr /><p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is plagued with uncontrollable laughter. It can't use reactions.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} and can't use reactions.</p>\n<p><strong>Critical Failure</strong> The target falls @UUID[Compendium.pf2e.conditionitems.Item.Prone] and can't use actions or reactions for 1 round. It then suffers the failure effects.</p>"
},
"duration": {
"sustained": true,
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2 changes: 1 addition & 1 deletion packs/abomination-vaults-bestiary/nhakazarin.json
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}
},
"description": {
"value": "<p>You attack the target's life force with undeath, dealing 1d6 void damage. The target must attempt a Fortitude save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target takes half damage.</p>\n<p><strong>Failure</strong> The target takes full damage, and vitality effects heal it only half as much as normal for 1 round.</p>\n<p><strong>Critical Failure</strong> The target takes double damage, and vitality effects heal it only half as much as normal for 1 minute.</p>\n<hr /><strong>Heightened (+1)</strong> The damage increases by 1d6."
"value": "<p>You attack the target's life force with undeath, dealing 1d6 void damage. The target must attempt a Fortitude save.</p>\n<hr /><p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target takes half damage.</p>\n<p><strong>Failure</strong> The target takes full damage, and vitality effects heal it only half as much as normal for 1 round.</p>\n<p><strong>Critical Failure</strong> The target takes double damage, and vitality effects heal it only half as much as normal for 1 minute.</p>\n<hr /><p><strong>Heightened (+1)</strong> The damage increases by 1d6.</p>"
},
"duration": {
"sustained": false,
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}
},
"description": {
"value": "<p>The target's senses are suddenly rewired in unexpected ways, causing them to process noises as bursts of color, smells as sounds, and so on. This has three effects, and the target must attempt a Will save. Due to the distraction, the target must succeed at a @Check[type:flat|dc:5] each time it uses a concentrate action, or the action fails and is wasted. The target's difficulty processing visual input makes all creatures and objects @UUID[Compendium.pf2e.conditionitems.Item.Concealed] from it. The creature has trouble moving, making it @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 3} and giving it a -10-foot status penalty to its Speeds.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target is affected for 1 round.</p>\n<p><strong>Failure</strong> The target is affected for 1 minute.</p>\n<p><strong>Critical Failure</strong> As failure, and the target is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 2} as it attempts to process the sensory shifts.</p>\n<hr />\n<p><strong>Heightened (9th)</strong> You can target up to five creatures.</p>"
"value": "<p>The target's senses are suddenly rewired in unexpected ways, causing them to process noises as bursts of color, smells as sounds, and so on. This has three effects, and the target must attempt a Will save. Due to the distraction, the target must succeed at a @Check[type:flat|dc:5] each time it uses a concentrate action, or the action fails and is wasted. The target's difficulty processing visual input makes all creatures and objects @UUID[Compendium.pf2e.conditionitems.Item.Concealed] from it. The creature has trouble moving, making it @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 3} and giving it a -10-foot status penalty to its Speeds.</p>\n<hr /><p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is affected for 1 round.</p>\n<p><strong>Failure</strong> The target is affected for 1 minute.</p>\n<p><strong>Critical Failure</strong> As failure, and the target is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 2} as it attempts to process the sensory shifts.</p>\n<hr />\n<p><strong>Heightened (9th)</strong> You can target up to five creatures.</p>"
},
"duration": {
"sustained": false,
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2 changes: 1 addition & 1 deletion packs/abomination-vaults-bestiary/urdefhan-blood-mage.json
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}
},
"description": {
"value": "<p>You touch the target to afflict it with ghoul fever, infesting it with hunger and a steadily decreasing connection to vitality energy; the target must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is afflicted with ghoul fever at stage 1.</p>\n<p><strong>Failure</strong> The target is afflicted with ghoul fever at stage 2.</p>\n<p><strong>Critical Failure</strong> The target is afflicted with ghoul fever at stage 3.</p>\n<hr />\n<p><strong>Ghoul Fever</strong> (disease); <strong>Level</strong> 3</p>\n<p><strong>Stage</strong> <strong>1</strong> carrier with no ill effects (1 day)</p>\n<p><strong>Stage</strong> <strong>2</strong> 3d8 void damage and the creature regains half as many Hit Points from all healing (1 day)</p>\n<p><strong>Stage</strong> <strong>3</strong> as stage 2 (1 day)</p>\n<p><strong>Stage</strong> <strong>4</strong> 3d8 void damage and the creature gains no benefit from healing (1 day)</p>\n<p><strong>Stage</strong> <strong>5</strong> as stage 4 (1 day)</p>\n<p><strong>Stage 6</strong> the creature dies and rises as a ghoul at the next midnight</p>"
"value": "<p>You touch the target to afflict it with ghoul fever, infesting it with hunger and a steadily decreasing connection to vitality energy; the target must attempt a Fortitude save.</p>\n<hr />\n<p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is afflicted with ghoul fever at stage 1.</p>\n<p><strong>Failure</strong> The target is afflicted with ghoul fever at stage 2.</p>\n<p><strong>Critical Failure</strong> The target is afflicted with ghoul fever at stage 3.</p>\n<hr />\n<p><strong>Ghoul Fever</strong> (disease); <strong>Level</strong> 3</p>\n<p><strong>Stage 1</strong> carrier with no ill effects (1 day)</p>\n<p><strong>Stage 2</strong> 3d8 void damage and the creature regains half as many Hit Points from all healing (1 day)</p>\n<p><strong>Stage 3</strong> as stage 2 (1 day)</p>\n<p><strong>Stage 4</strong> 3d8 void damage and the creature gains no benefit from healing (1 day)</p>\n<p><strong>Stage 5</strong> as stage 4 (1 day)</p>\n<p><strong>Stage 6</strong> the creature dies and rises as a ghoul at the next midnight</p>"
},
"duration": {
"sustained": false,
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2 changes: 1 addition & 1 deletion packs/abomination-vaults-bestiary/wrin-sivinxi.json
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}
},
"description": {
"value": "<p>The target is overtaken with uncontrollable laughter. It must attempt a Will save.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target is plagued with uncontrollable laughter. It can't use reactions.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} and can't use reactions.</p>\n<p><strong>Critical Failure</strong> The target falls @UUID[Compendium.pf2e.conditionitems.Item.Prone] and can't use actions or reactions for 1 round. It then suffers the failure effects.</p>"
"value": "<p>The target is overtaken with uncontrollable laughter. It must attempt a Will save.</p>\n<hr /><p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target is plagued with uncontrollable laughter. It can't use reactions.</p>\n<p><strong>Failure</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} and can't use reactions.</p>\n<p><strong>Critical Failure</strong> The target falls @UUID[Compendium.pf2e.conditionitems.Item.Prone] and can't use actions or reactions for 1 round. It then suffers the failure effects.</p>"
},
"duration": {
"sustained": true,
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2 changes: 1 addition & 1 deletion packs/age-of-ashes-bestiary/dalos.json
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}
},
"description": {
"value": "<p>Using the weight of earth, you hamper a target's flight, with effects based on its Fortitude save. If the creature reaches the ground safely, it doesn't take falling damage.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The target falls safely up to 120 feet.</p>\n<p><strong>Failure</strong> The target falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate, or otherwise leave the ground for 1 round.</p>\n<p><strong>Critical Failure</strong> The target falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate, or otherwise leave the ground for 1 minute.</p>"
"value": "<p>Using the weight of earth, you hamper a target's flight, with effects based on its Fortitude save. If the creature reaches the ground safely, it doesn't take falling damage.</p>\n<hr /><p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The target falls safely up to 120 feet.</p>\n<p><strong>Failure</strong> The target falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate, or otherwise leave the ground for 1 round.</p>\n<p><strong>Critical Failure</strong> The target falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate, or otherwise leave the ground for 1 minute.</p>"
},
"duration": {
"sustained": false,
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2 changes: 1 addition & 1 deletion packs/age-of-ashes-bestiary/emaliza-zandivar.json
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}
},
"description": {
"value": "<p>The target is overcome with an all-consuming urge to dance. For the duration of the spell, the target is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] and can't use reactions. While affected, the creature can't use actions with the move trait except to dance, using the Stride action to move up to half its Speed.</p>\n<hr /><strong>Critical Success</strong> The target is unaffected.\n<p><strong>Success</strong> The spell's duration is 3 rounds, and the target must spend at least 1 action each turn dancing.</p>\n<p><strong>Failure</strong> The spell's duration is 1 minute, and the target must spend at least 2 actions each turn dancing.</p>\n<p><strong>Critical Failure</strong> The spell's duration is 1 minute, and the target must spend all its actions each turn dancing.</p>"
"value": "<p>The target is overcome with an all-consuming urge to dance. For the duration of the spell, the target is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] and can't use reactions. While affected, the creature can't use actions with the move trait except to dance, using the Stride action to move up to half its Speed.</p>\n<hr /><p><strong>Critical Success</strong> The target is unaffected.</p>\n<p><strong>Success</strong> The spell's duration is 3 rounds, and the target must spend at least 1 action each turn dancing.</p>\n<p><strong>Failure</strong> The spell's duration is 1 minute, and the target must spend at least 2 actions each turn dancing.</p>\n<p><strong>Critical Failure</strong> The spell's duration is 1 minute, and the target must spend all its actions each turn dancing.</p>"
},
"duration": {
"sustained": false,
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