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Add new player core preview spells, alter existing spells (foundryvtt…
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TikaelSol committed Jul 29, 2023
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4 changes: 2 additions & 2 deletions packs/abomination-vaults-bestiary/belcorra-haruvex.json
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"value": {}
},
"description": {
"value": "<p>You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The spell has a duration of 8 hours.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]</p>"
"value": "<p>You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The spell has a duration of 8 hours.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]</p>"
},
"duration": {
"value": "10 minutes"
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"level": {
"value": 12
},
"privateNotes": "<p>During their trek through the lowest levels of the Abomination Vaults, the heroes likely face Belcorra several times before they finally acquire the <em>fulcrum lenses</em> they need to defeat her for good. She learns about them from her wisp allies and you can thereafter use her whenever her appearance might cause the most tension. She should attack at least once on each dungeon level, as often as every couple of days. You shouldn't have Belcorra fight alongside other creatures until the adventure's finale-she's tough enough on her own!</p>\n<p>Each time Belcorra attacks, she learns more about how the heroes fight and adapts her tactics and her preparations. She might cast <em>@UUID[Compendium.pf2e.spells-srd.Item.Spell Immunity]</em> to protect herself from the heroes' most effective spells, <em>@UUID[Compendium.pf2e.spells-srd.Item.True Seeing]</em> or <em>@UUID[Compendium.pf2e.spells-srd.Item.See Invisibility]</em> to keep them in sight, or <em>@UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic]</em> to counter their magical defenses. She mocks the heroes for their failures and rages at their successes-remember, she has been aware of them since her test firing of <em>Gauntlight's</em> beam in \"Ruins of Gauntlight.\"</p>\n<p><strong>First Attack</strong> As soon as Belcorra realizes the heroes' presence, she seeks them out, traveling through the <em>Gauntlight</em> footprint (areas <strong>A37</strong> and <strong>B28</strong>). She casts <em>@UUID[Compendium.pf2e.spells-srd.Item.Phantasmal Calamity]</em> at a distance and retreats, moving through walls if necessary so the heroes can't follow.</p>\n<p><strong>Second Attack</strong> Belcorra wants the heroes to fear her, so she approaches them more closely the second time and uses single-target spells like <em>@UUID[Compendium.pf2e.spells-srd.Item.Feeblemind]</em> and <em>@UUID[Compendium.pf2e.spells-srd.Item.Phantasmal Killer]</em> while demanding the heroes flee her Abomination Vaults. With her message delivered, she retreats after only a few rounds.</p>\n<p><strong>Later Attacks</strong> Once the heroes have recovered a <em>fulcrum lens</em> or the <em>@UUID[Compendium.pf2e.equipment-srd.Item.Fulcrum Lattice]</em>, Belcorra considers the heroes an actual threat, but her anger overrides her caution. She attacks with her full might, using her Corrupting Gaze and ghostly hand along with her spells. If she defeats a hero, she retreats, confident that they'll leave her alone.</p>\n<p><strong>Leveraging Agents</strong> Belcorra has several living allies within the Abomination Vaults, including the urdefhan cult and the Children of Belcorra. She might send these groups after the heroes, insisting they let the heroes know they're acting on Belcorra's orders. Fortunately, neither group can muster large numbers, so the heroes should be able to manage an attack from them.</p>\n<p><strong>Killing Allies</strong> Belcorra learns if the heroes make alliances, such as with nearby calignis or drow. She knows better than to face powerful, entrenched leaders like Galudu or Quara, but she might murder a few guards or direct monsters where they can most damage the heroes' allies. It's important to Belcorra that she leave some evidence (usually a single, injured survivor) to let the heroes know she had orchestrated the attack.</p>\n<p><strong>In the Footprint</strong> Belcorra is most effective fighting the heroes who enter the <em>Gauntlight</em> footprint (areas <strong>A37</strong> and <strong>B28</strong>) due to her Haunted Lighthouse ability.</p>\n<p><strong>The Final Attack</strong> If the heroes defeat Belcorra shortly before they reach the Empty Vault, she uses the power of the <em>@UUID[Compendium.pf2e.equipment-srd.Item.Ebon Fulcrum Lens]</em> to hasten her rejuvenation so she can face them in her sanctum. Belcorra doesn't ever surrender or flee in the Empty Vault. The heroes could possibly face her there without yet having the ability to permanently defeat her. In this case, they'll need to retreat to collect the <em>fulcrum lenses</em> and return to face her again. Once the heroes can focus Nhimbaloth's gaze upon Belcorra, they can defeat the sorcerer for good.</p>",
"privateNotes": "<p>During their trek through the lowest levels of the Abomination Vaults, the heroes likely face Belcorra several times before they finally acquire the <em>fulcrum lenses</em> they need to defeat her for good. She learns about them from her wisp allies and you can thereafter use her whenever her appearance might cause the most tension. She should attack at least once on each dungeon level, as often as every couple of days. You shouldn't have Belcorra fight alongside other creatures until the adventure's finale-she's tough enough on her own!</p>\n<p>Each time Belcorra attacks, she learns more about how the heroes fight and adapts her tactics and her preparations. She might cast <em>@UUID[Compendium.pf2e.spells-srd.Item.Spell Immunity]</em> to protect herself from the heroes' most effective spells, <em>@UUID[Compendium.pf2e.spells-srd.Item.True Seeing]</em> or <em>@UUID[Compendium.pf2e.spells-srd.Item.See the Unseen]</em> to keep them in sight, or <em>@UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic]</em> to counter their magical defenses. She mocks the heroes for their failures and rages at their successes-remember, she has been aware of them since her test firing of <em>Gauntlight's</em> beam in \"Ruins of Gauntlight.\"</p>\n<p><strong>First Attack</strong> As soon as Belcorra realizes the heroes' presence, she seeks them out, traveling through the <em>Gauntlight</em> footprint (areas <strong>A37</strong> and <strong>B28</strong>). She casts <em>@UUID[Compendium.pf2e.spells-srd.Item.Phantasmal Calamity]</em> at a distance and retreats, moving through walls if necessary so the heroes can't follow.</p>\n<p><strong>Second Attack</strong> Belcorra wants the heroes to fear her, so she approaches them more closely the second time and uses single-target spells like <em>@UUID[Compendium.pf2e.spells-srd.Item.Feeblemind]</em> and <em>@UUID[Compendium.pf2e.spells-srd.Item.Phantasmal Killer]</em> while demanding the heroes flee her Abomination Vaults. With her message delivered, she retreats after only a few rounds.</p>\n<p><strong>Later Attacks</strong> Once the heroes have recovered a <em>fulcrum lens</em> or the <em>@UUID[Compendium.pf2e.equipment-srd.Item.Fulcrum Lattice]</em>, Belcorra considers the heroes an actual threat, but her anger overrides her caution. She attacks with her full might, using her Corrupting Gaze and ghostly hand along with her spells. If she defeats a hero, she retreats, confident that they'll leave her alone.</p>\n<p><strong>Leveraging Agents</strong> Belcorra has several living allies within the Abomination Vaults, including the urdefhan cult and the Children of Belcorra. She might send these groups after the heroes, insisting they let the heroes know they're acting on Belcorra's orders. Fortunately, neither group can muster large numbers, so the heroes should be able to manage an attack from them.</p>\n<p><strong>Killing Allies</strong> Belcorra learns if the heroes make alliances, such as with nearby calignis or drow. She knows better than to face powerful, entrenched leaders like Galudu or Quara, but she might murder a few guards or direct monsters where they can most damage the heroes' allies. It's important to Belcorra that she leave some evidence (usually a single, injured survivor) to let the heroes know she had orchestrated the attack.</p>\n<p><strong>In the Footprint</strong> Belcorra is most effective fighting the heroes who enter the <em>Gauntlight</em> footprint (areas <strong>A37</strong> and <strong>B28</strong>) due to her Haunted Lighthouse ability.</p>\n<p><strong>The Final Attack</strong> If the heroes defeat Belcorra shortly before they reach the Empty Vault, she uses the power of the <em>@UUID[Compendium.pf2e.equipment-srd.Item.Ebon Fulcrum Lens]</em> to hasten her rejuvenation so she can face them in her sanctum. Belcorra doesn't ever surrender or flee in the Empty Vault. The heroes could possibly face her there without yet having the ability to permanently defeat her. In this case, they'll need to retreat to collect the <em>fulcrum lenses</em> and return to face her again. Once the heroes can focus Nhimbaloth's gaze upon Belcorra, they can defeat the sorcerer for good.</p>",
"publicNotes": "",
"source": {
"value": "Pathfinder #165: Eyes of Empty Death"
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6 changes: 3 additions & 3 deletions packs/abomination-vaults-bestiary/chafkhem.json
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"value": {}
},
"description": {
"value": "<p>You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The spell has a duration of 8 hours.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]</p>"
"value": "<p>You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The spell has a duration of 8 hours.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]</p>"
},
"duration": {
"value": "10 minutes"
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"value": {}
},
"description": {
"value": "<p>A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.</p>\n<hr />\n<p><strong>Critical Success</strong> The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.</p>\n<p><strong>Success</strong> The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tanglefoot]</p>\n<p><strong>Failure</strong> The target is unaffected.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The effects last for 2 rounds.</p>\n<p><strong>Heightened (4th)</strong> The effects last for 1 minute.</p>"
"value": "<p>A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.</p>\n<hr />\n<p><strong>Critical Success</strong> The target gains the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] condition.</p>\n<p><strong>Success</strong> The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Tangle Vine]</p>\n<p><strong>Failure</strong> The target is unaffected.</p>\n<hr />\n<p><strong>Heightened (2nd)</strong> The effects last for 2 rounds.</p>\n<p><strong>Heightened (4th)</strong> The effects last for 1 minute.</p>"
},
"duration": {
"value": ""
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"die": "d4"
},
"description": {
"value": "<p>This intricately carved wooden staff is warm to the touch and thrums with inner energy. While wielding the staff, you gain a +2 circumstance bonus to checks to identify abjuration magic.</p>\n<p><strong>Activate</strong> Cast a Spell</p>\n<hr />\n<p><strong>Effect</strong> You expend a number of charges from the staff to cast a spell from its list.</p>\n<ul>\n<li><strong>Cantrip</strong> <em>@UUID[Compendium.pf2e.spells-srd.Item.Shield]</em></li>\n<li><strong>1st</strong> <em>@UUID[Compendium.pf2e.spells-srd.Item.Alarm]</em>, <em>@UUID[Compendium.pf2e.spells-srd.Item.Feather Fall]</em></li>\n<li><strong>2nd</strong> <em>@UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic]</em>, <em>@UUID[Compendium.pf2e.spells-srd.Item.Endure Elements]</em>, <em>@UUID[Compendium.pf2e.spells-srd.Item.Resist Energy]</em></li>\n</ul>\n<p><strong>Craft Requirements</strong> Supply one casting of all listed levels of all listed spells.</p>"
"value": "<p>This intricately carved wooden staff is warm to the touch and thrums with inner energy. While wielding the staff, you gain a +2 circumstance bonus to checks to identify abjuration magic.</p>\n<p><strong>Activate</strong> Cast a Spell</p>\n<hr />\n<p><strong>Effect</strong> You expend a number of charges from the staff to cast a spell from its list.</p>\n<ul>\n<li><strong>Cantrip</strong> <em>@UUID[Compendium.pf2e.spells-srd.Item.Shield]</em></li>\n<li><strong>1st</strong> <em>@UUID[Compendium.pf2e.spells-srd.Item.Alarm]</em>, <em>@UUID[Compendium.pf2e.spells-srd.Item.Feather Fall]</em></li>\n<li><strong>2nd</strong> <em>@UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic]</em>, <em>@UUID[Compendium.pf2e.spells-srd.Item.Environmental Endurance]</em>, <em>@UUID[Compendium.pf2e.spells-srd.Item.Resist Energy]</em></li>\n</ul>\n<p><strong>Craft Requirements</strong> Supply one casting of all listed levels of all listed spells.</p>"
},
"equipped": {
"carryType": "worn",
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2 changes: 1 addition & 1 deletion packs/abomination-vaults-bestiary/deep-end-sarglagon.json
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"value": {}
},
"description": {
"value": "<p>You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The spell has a duration of 8 hours.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See Invisibility]</p>"
"value": "<p>You can see @UUID[Compendium.pf2e.conditionitems.Item.Invisible] creatures and objects. They appear to you as translucent shapes, and they are @UUID[Compendium.pf2e.conditionitems.Item.Concealed] to you.</p>\n<hr />\n<p><strong>Heightened (5th)</strong> The spell has a duration of 8 hours.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: See the Unseen]</p>"
},
"duration": {
"value": "10 minutes"
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"value": {}
},
"description": {
"value": "<p>The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Barkskin]</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The resistances increase by 2, and the weakness increases by 3.</p>"
"value": "<p>The target's skin becomes covered in bark. The target gains resistance 2 to bludgeoning and piercing damage and weakness 3 to fire. After the target takes fire damage, it can Dismiss the spell as a free action triggered by taking the damage; doing so doesn't reduce the fire damage the target was dealt.</p>\n<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Oaken Resilience]</p>\n<hr />\n<p><strong>Heightened (+2)</strong> The resistances increase by 2, and the weakness increases by 3.</p>"
},
"duration": {
"value": "10 minutes"
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2 changes: 1 addition & 1 deletion packs/abomination-vaults-bestiary/jafaki.json
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},
"containerId": null,
"description": {
"value": "<p><em>@UUID[Compendium.pf2e.spells-srd.Item.Gentle Repose]</em></p><hr /><p>This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.</p>\n<p><strong>Activate</strong> Cast a Spell</p>\n<p><strong>Frequency</strong> once per day, plus overcharge</p>\n<hr />\n<p><strong>Effect</strong> You Cast the Spell at the indicated level.</p>\n<p><strong>Craft Requirements</strong> Supply a listed-level casting of the spell.</p>\n<hr />\n<p><em>Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.</em></p>"
"value": "<p><em>@UUID[Compendium.pf2e.spells-srd.Item.Peaceful Rest]</em></p><hr /><p>This baton is about a foot long and contains a single spell. The appearance typically relates to the spell within.</p>\n<p><strong>Activate</strong> Cast a Spell</p>\n<p><strong>Frequency</strong> once per day, plus overcharge</p>\n<hr />\n<p><strong>Effect</strong> You Cast the Spell at the indicated level.</p>\n<p><strong>Craft Requirements</strong> Supply a listed-level casting of the spell.</p>\n<hr />\n<p><em>Note: To create a scroll or wand of a specific spell, drag the spell from the compendium or compendium browser into the inventory of a PC, NPC, or loot actor.</em></p>"
},
"equipped": {
"carryType": "worn"
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