Inside this repo is all my work on DOTS/ECS by Unity, this was a project but it got cancelled do to all the uncertainty around the ECS/DOTS future. Inside you can preview some gameplay systems and network implementation using DOTSNET.
Mechanics including (but not limited to):
- Dynamic Selection of characters using selection box
- Not Owned Animation System (my solution for syncing animations p2p based on server state, probably have some better implementations)
- Pathfinding
- Multiplayer
- Claiming terrains (stay on a floating white transparent square long enough so it will be claimed on all clients)