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Releases: nicgalehouse/AODamageMeter

AODamageMeter-v1.5.0

15 Dec 18:33
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Fixed damage meter scrolling down when new rows are added, and added a minimize button.

AODamageMeter-v1.4.1

24 Jul 04:19
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Fixed character info and auto-configure problems when playing on Rubi-Ka 2019. Character configuration now allows the character's dimension to be specified, with existing characters defaulting to Rubi-Ka. Make sure to select the right dimension for any Rubi-Ka 2019 characters you've already configured.

AODamageMeter-v1.4.0

15 Feb 03:34
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  • Tracked regular blockers from Keeper Ward nanos (but this requires manually turning on logging for the System channel). This improves hit chance and hit attempt statistics for Keepers or players who team with them. A blocked hit counts as a hit that does zero damage, for the most part. The logs only tell us about hits where you're the source or the target, and don't tell us whose hit you blocked or who blocked your hit. You'll only get useful data when looking at your own character's damage done or damage taken.
  • Added more ambiguous names.

AODamageMeter-v1.3.0

26 Dec 06:32
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  • Separated regulars (normals, crits, glances) and specials in weapon damage %-breakdown to help evaluate the benefit of crit increase/decrease.
  • Tracked nano interrupts (but this requires manually turning on logging for the System channel).

AODamageMeter-v1.2.0

20 Nov 05:56
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  • Added damage type breakdowns to tooltips to help in determining the optimal reflect bracer/ShieldAC/AC choices for a given encounter.
  • Incorporated absorbed damage into a character's total damage done/taken, despite the many limitations around it. Where those limitations exist, a greater than or less than sign has been placed to denote in what way the log's data is insufficient. Specifically, we know only about when the owner absorbs damage, but not from whom they absorb it. All other absorb events have neither a source nor a target, they literally just say "Someone absorbed {AMOUNT} points of {DAMAGETYPE} damage."
  • Added some weapon/nano/indirect/absorb damage percent breakdowns to damage done/taken info rows (the deepest damage done/taken rows). All time-based statistics were purposefully excluded, but the percents should've been there.
  • Separated countered and resisted counts. A counter is when you lose the roll against the mob's nano resist, a resist is when you lose the roll against the mob's innate %-based resistance to a nano.

AODamageMeter-v1.1.3

20 Oct 06:28
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  • Fixed inaccuracy when calculating percent of total damage done when using pets with names matching the player-naming requirements and excluding top-level NPC rows.
  • Added more ambiguous names.

AODamageMeter-v1.1.2

25 Aug 18:45
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  • Fixed crash when opening options menu on Windows 7.
  • Added more ambiguous names.

AODamageMeter-v1.1.1

16 Jul 04:03
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  • Fixed the number of fight-level detail rows not updating dynamically when changing the 'max number of detail rows' setting.
  • Added more ambiguous names (NPC names that fit the player naming requirements), so there will be fewer NPCs incorrectly recognized as players.
  • Made crit & glance chance calculations more accurate by excluding specials from the denominator (so your numbers should go up).
  • Used events from the System channel to more accurately measure self nano healing done and to expose some basic info about health & nano drains (mainly for traders), but you'll need to subscribe to that channel manually (might not be worth the log size for some people).

AODamageMeter-v1.1.0

30 Jun 06:19
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  • Dynamically assign and unassign pets to yourself or others when the pet naming conventions aren't enough
  • Special handling for crats to better separate the damage of charmed and uncharmed mobs

AODamageMeter-v1.0.0

26 Jun 07:23
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First release