Stars
Polygon Clipping and Offsetting - C++, C# and Delphi
A procedural, node-based modelling tool, made in rust 🦀
🎨 Example-based texture synthesis written in Rust 🦀
cargo subcommand showing the assembly or llvm-ir generated for Rust code
A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.
[deprecated] Avoid memcpy calls when working with standard containers
A software rendering crate that lets you write shaders with Rust
Fast 2D Delaunay triangulation in Rust. A port of Delaunator.
Cool links & research papers related to Machine Learning applied to source code (MLonCode)
2D graphics rendering on the GPU in rust using path tessellation.
a Rust library implementing safe, lightweight context switches, without relying on kernel services
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
2D Vector Graphics Engine Powered by a JIT Compiler
Firefox.html is an experiment: trying to re-implement the Firefox UI in HTML.
Proof-of-concept of an OpenGL 2D rasterizer for web engines, based on aggressive batching of drawing operations
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
nical / carre.js
Forked from padenot/carre.jsTiled-base game engine.
A collection of small tools I write to make everyday development and debugging easier/nicer.