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WebGL filters #599
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@privyreza |
This issue has been automatically marked as inactive because there hasn’t been much going on it lately. It is going to be closed after 7 days. Thanks! |
Yes, it should, however, it's not.
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…On Wed, Jun 2, 2021 at 4:39 AM 임재언 ***@***.***> wrote:
@privyreza <https://github.com/privyreza>
Thank you for asking.
Does the Ink filter change with the strength property? I will reply after
checking.
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This issue has been automatically marked as inactive because there hasn’t been much going on it lately. It is going to be closed after 7 days. Thanks! |
This issue will be closed due to inactivity. Thanks for your contribution! |
Hello guys,
I am trying to implement an Ink filter based on Ivanw WebGL Ink Filter, but I am failing to make it work.
I added the shader using
fragmentSource
function , the send the parameter using thesendUniformData
function and returned the returned a map of attribute names to WebGLAttributeLocation objects usinggetUniformLocations
While changing the ink strength parameter, nothing is changing. I added the code below, kindly assist if I am missing anything
The text was updated successfully, but these errors were encountered: