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Godot Engine – Multi-platform 2D and 3D game engine
Protocol Buffers - Google's data interchange format
The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
FlatBuffers: Memory Efficient Serialization Library
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
A fast JSON parser/generator for C++ with both SAX/DOM style API
MySQL Server, the world's most popular open source database, and MySQL Cluster, a real-time, open source transactional database.
RenderDoc is a stand-alone graphics debugging tool.
The 7-Zip derivative intended for the modern Windows experience
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
An installation and update framework for Windows desktop apps
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
2D skeletal animation runtimes for Spine.
Bond is a cross-platform framework for working with schematized data. It supports cross-language de/serialization and powerful generic mechanisms for efficiently manipulating data. Bond is broadly …
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
AwesomeBump is a free program written using Qt library designed to generate normal, height, specular or ambient occlusion textures from a single image. Since the image processing is done in 99% on …
User interface for recording and managing ETW traces
Efficient binary-decimal and decimal-binary conversion routines for IEEE doubles.