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Fix building C# projects in Godot (#3778)
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Since version 3.0 Godot is supporting C# as a language for writing
scripts. The C# solution can be built directly in Godot editor using
MSBuild, which requires access to directory /etc/mono. This directory
contains configuration of Mono enviroment. If MSBuild don't have
access to this directory, it's not able to determine location of
DLL files and it's throwing System.DllNotFoundException at beginning
of the build process.
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FastAlien committed Nov 28, 2020
1 parent fdc5980 commit c7272ba
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion etc/profile-a-l/godot.profile
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,7 @@ tracelog
# private-bin godot
private-cache
private-dev
private-etc alsa,alternatives,asound.conf,ca-certificates,crypto-policies,drirc,fonts,machine-id,nsswitch.conf,openal,pki,pulse,resolv.conf,ssl
private-etc alsa,alternatives,asound.conf,ca-certificates,crypto-policies,drirc,fonts,machine-id,mono,nsswitch.conf,openal,pki,pulse,resolv.conf,ssl
private-tmp

dbus-user none
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