Skip to content

Commit

Permalink
Allow joysticks to be used without analog pins (qmk#10169)
Browse files Browse the repository at this point in the history
* Allow joysticks to be used without analog pins

* change how analog/digital joysticks are specified
  • Loading branch information
skullydazed authored and noroadsleft committed Aug 29, 2020
1 parent 629cfc7 commit bdd8d26
Show file tree
Hide file tree
Showing 3 changed files with 20 additions and 9 deletions.
11 changes: 10 additions & 1 deletion common_features.mk
Original file line number Diff line number Diff line change
Expand Up @@ -536,9 +536,18 @@ ifeq ($(strip $(AUTO_SHIFT_ENABLE)), yes)
endif
endif

ifeq ($(strip $(JOYSTICK_ENABLE)), yes)
JOYSTICK_ENABLE ?= no
ifneq ($(strip $(JOYSTICK_ENABLE)), no)
OPT_DEFS += -DJOYSTICK_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_joystick.c
SRC += $(QUANTUM_DIR)/joystick.c
endif

ifeq ($(strip $(JOYSTICK_ENABLE)), analog)
OPT_DEFS += -DANALOG_JOYSTICK_ENABLE
SRC += analog.c
endif

ifeq ($(strip $(JOYSTICK_ENABLE)), digital)
OPT_DEFS += -DDIGITAL_JOYSTICK_ENABLE
endif
16 changes: 9 additions & 7 deletions docs/feature_joystick.md
Original file line number Diff line number Diff line change
Expand Up @@ -2,11 +2,7 @@

The keyboard can be made to be recognized as a joystick HID device by the operating system.

This is enabled by adding the following to `rules.mk`:

```makefile
JOYSTICK_ENABLE = yes
```
This is enabled by adding `JOYSTICK_ENABLE` to `rules.mk`. You can set this value to `analog`, `digital`, or `no`.

!> Joystick support is not currently available on V-USB devices.

Expand All @@ -19,6 +15,12 @@ or send gamepad reports based on values computed by the keyboard.

### Analog Input

To use analog input you must first enable it in `rules.mk`:

```makefile
JOYSTICK_ENABLE = analog
```

An analog device such as a potentiometer found on a gamepad's analog axes is based on a [voltage divider](https://en.wikipedia.org/wiki/Voltage_divider).
It is composed of three connectors linked to the ground, the power input and power output (usually the middle one). The power output holds the voltage that varies based on the position of the cursor,
which value will be read using your MCU's [ADC](https://en.wikipedia.org/wiki/Analog-to-digital_converter).
Expand Down Expand Up @@ -75,7 +77,7 @@ You assign a value by writing to `joystick_status.axes[axis_index]` a signed 8-b
The following example writes two axes based on keypad presses, with `KC_P5` as a precision modifier:

```c
#ifdef JOYSTICK_ENABLE
#ifdef ANALOG_JOYSTICK_ENABLE
static uint8_t precision_val = 70;
static uint8_t axesFlags = 0;
enum axes {
Expand All @@ -89,7 +91,7 @@ enum axes {

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch(keycode) {
#ifdef JOYSTICK_ENABLE
#ifdef ANALOG_JOYSTICK_ENABLE
// virtual joystick
# if JOYSTICK_AXES_COUNT > 1
case KC_P8:
Expand Down
2 changes: 1 addition & 1 deletion keyboards/handwired/onekey/keymaps/joystick/rules.mk
Original file line number Diff line number Diff line change
@@ -1 +1 @@
JOYSTICK_ENABLE = yes
JOYSTICK_ENABLE = analog

0 comments on commit bdd8d26

Please sign in to comment.