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Unity-SharedSpatialAnchors was built to demonstrate how to use the Shared Spatial Anchors API, available in the Meta XR Core SDK for the Unity game engine.
Mixed Reality samples that demonstrate how to enable multiplayer
Cryptic Cabinet is a short Mixed Reality (MR) experience for Meta Quest headsets. It will demonstrate the possibilities of MR through gameplay, narrative, and aesthetics. The app adapts to your roo…
A high performance, easy to use, rock solid camera library for React Native apps.
A collection of Shader Graph Materials for visionOS.
A stylised lava effect which uses a Voronoi pattern as its base.
Sample app for Camera Kit in Unity
DepthAI Unity Library, Unity projects and examples (OAK For Unity)
A Non-Official HuggingFace Rest Client for Unity (UPM)
A non-official Eleven Labs voice synthesis client for Unity (UPM)
A Non-Official Blockade Labs Rest Client for Unity (UPM)
A Non-Official OpenAI Rest Client for Unity (UPM)
Source code for Nova Apple XR concept video
Projection mapping in Unity 3D
This repository brings multiple samples that can help you explore features and bring them into your project.
A collection of smaller Bitesize samples to educate in isolation features of Netcode for GamesObjects and related technologies.
A shader project for Unity URP featuring impossible geometry shaders like those seen in the game Antichamber.
Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Meshes. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors.
Example project from my workshop on advanced VFX Editor techniques - includes an introduction to GLSL (Code Node), using custom attributes, and glow.
[CVPR 2023] SadTalker:Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animation
Presence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.…
Generative Models by Stability AI