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57 changes: 57 additions & 0 deletions
57
DesignPatternsCreational/AbstractFactory_Cars_Begin/AbstractFactory_Cars_Begin.csproj
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http:https://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{E08F3A24-A75F-4EE3-AF92-D9913F1D928B}</ProjectGuid> | ||
<OutputType>Exe</OutputType> | ||
<RootNamespace>AbstractFactory_Cars_Begin</RootNamespace> | ||
<AssemblyName>AbstractFactory_Cars_Begin</AssemblyName> | ||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects> | ||
<Deterministic>true</Deterministic> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<PlatformTarget>AnyCPU</PlatformTarget> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<PlatformTarget>AnyCPU</PlatformTarget> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Net.Http" /> | ||
<Reference Include="System.Xml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Classes\Car.cs" /> | ||
<Compile Include="Classes\Engine.cs" /> | ||
<Compile Include="Classes\FuelStorage.cs" /> | ||
<Compile Include="Program.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="App.config" /> | ||
</ItemGroup> | ||
<ItemGroup /> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
</Project> |
6 changes: 6 additions & 0 deletions
6
DesignPatternsCreational/AbstractFactory_Cars_Begin/App.config
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<?xml version="1.0" encoding="utf-8" ?> | ||
<configuration> | ||
<startup> | ||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" /> | ||
</startup> | ||
</configuration> |
85 changes: 85 additions & 0 deletions
85
DesignPatternsCreational/AbstractFactory_Cars_Begin/Classes/Car.cs
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using System; | ||
using System.Timers; | ||
|
||
namespace AbstractFactory_Cars_Begin.Classes | ||
{ | ||
public class Car | ||
{ | ||
private Timer _fuelComsumptionTimer; | ||
|
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public Engine Engine { get; private set; } | ||
public FuelStorage FuelStorage { get; private set; } | ||
public int Speed { get; private set; } | ||
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public Car(Engine engine, FuelStorage fuelStorage) | ||
{ | ||
Engine = engine; | ||
FuelStorage = fuelStorage; | ||
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_fuelComsumptionTimer = new Timer(500); | ||
_fuelComsumptionTimer.Elapsed += FuelComsumptionTimer_Elapsed; | ||
} | ||
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public void TurnOn() | ||
{ | ||
if (Engine.State == EngineState.Stopped) | ||
{ | ||
Engine.State = EngineState.Started; | ||
Console.WriteLine($"Car is turned on and has FuelStorage with {FuelStorage.AvailableUnits} {FuelStorage.Unit}"); | ||
_fuelComsumptionTimer.Start(); | ||
} | ||
else | ||
{ | ||
throw new InvalidOperationException("The car is already started."); | ||
} | ||
} | ||
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public void AccelerateBy(int speedIncrement) | ||
{ | ||
if (Engine.State == EngineState.Started) | ||
{ | ||
Engine.State = EngineState.Moving; | ||
} | ||
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if (Engine.State == EngineState.Moving) | ||
{ | ||
Speed += speedIncrement; | ||
Console.WriteLine($"Car accelerated by {speedIncrement} km/h. Speed is now {Speed} km/h"); | ||
} | ||
else | ||
{ | ||
throw new InvalidOperationException("You should first start the car and then accelerate."); | ||
} | ||
} | ||
|
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public void TurnOff() | ||
{ | ||
if (Engine.State != EngineState.Stopped) | ||
{ | ||
Engine.State = EngineState.Stopped; | ||
Console.WriteLine("Car is turned off"); | ||
_fuelComsumptionTimer.Stop(); | ||
} | ||
else | ||
{ | ||
throw new InvalidOperationException("The car is already stopped."); | ||
} | ||
} | ||
|
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private void FuelComsumptionTimer_Elapsed(object sender, ElapsedEventArgs e) | ||
{ | ||
var consumption = Engine.GetComsumptionInHalfASecondBasedOnSpeed(Speed); | ||
FuelStorage.AvailableUnits -= consumption; | ||
if (FuelStorage.AvailableUnits > 0) | ||
{ | ||
Console.WriteLine($"Consumption={consumption} {FuelStorage.Unit} for speed={Speed} km/h so, FuelStorage has {FuelStorage.AvailableUnits} {FuelStorage.Unit}"); | ||
} | ||
else | ||
{ | ||
FuelStorage.AvailableUnits = 0; | ||
Console.WriteLine("Fuel storage is empty, so the car is being stopped"); | ||
TurnOff(); | ||
} | ||
} | ||
} | ||
} |
39 changes: 39 additions & 0 deletions
39
DesignPatternsCreational/AbstractFactory_Cars_Begin/Classes/Engine.cs
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namespace AbstractFactory_Cars_Begin.Classes | ||
{ | ||
public enum EngineState | ||
{ | ||
Stopped, | ||
Started, | ||
Moving | ||
} | ||
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public class Engine | ||
{ | ||
public EngineState State { get; set; } | ||
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public double GetComsumptionInHalfASecondBasedOnSpeed(double speed) | ||
{ | ||
if (State != EngineState.Stopped) | ||
{ | ||
switch (speed) | ||
{ | ||
case double n when (n == 0): | ||
return 0.01; | ||
|
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case double n when (0 < n && n <= 50): | ||
return 0.5; | ||
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case double n when (50 < n && n <= 80): | ||
return 0.7; | ||
|
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case double n when (80 < n && n <= 110): | ||
return 1; | ||
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case double n when (110 < n): | ||
return 2; | ||
} | ||
} | ||
return 0; | ||
} | ||
} | ||
} |
61 changes: 61 additions & 0 deletions
61
DesignPatternsCreational/AbstractFactory_Cars_Begin/Classes/FuelStorage.cs
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using System; | ||
using System.Timers; | ||
|
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namespace AbstractFactory_Cars_Begin.Classes | ||
{ | ||
public class FuelStorage | ||
{ | ||
private Timer _fillStorageTimer; | ||
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public double CapacityInUnits { get; protected set; } | ||
public double AvailableUnits { get; set; } | ||
public string Unit { get; protected set; } | ||
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public bool IsFilling | ||
{ | ||
get { return _fillStorageTimer.Enabled; } | ||
} | ||
|
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public FuelStorage(double capacityInUnits, double availableUnits, string unit) | ||
{ | ||
CapacityInUnits = capacityInUnits; | ||
AvailableUnits = availableUnits; | ||
Unit = unit; | ||
|
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_fillStorageTimer = new Timer(500); | ||
_fillStorageTimer.Elapsed += FillStorageTimer_Elapsed; | ||
} | ||
|
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public void StartFilling() | ||
{ | ||
Console.WriteLine($"Started filling storage from {AvailableUnits} {Unit} and capacity={CapacityInUnits} {Unit}"); | ||
_fillStorageTimer.Start(); | ||
} | ||
|
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public void StopFilling() | ||
{ | ||
Console.WriteLine($"Stopped filling storage at {AvailableUnits} {Unit} and capacity={CapacityInUnits} {Unit}"); | ||
_fillStorageTimer.Stop(); | ||
} | ||
|
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private void FillStorageTimer_Elapsed(object sender, ElapsedEventArgs e) | ||
{ | ||
if (AvailableUnits >= CapacityInUnits) | ||
{ | ||
AvailableUnits = CapacityInUnits; | ||
StopFilling(); | ||
} | ||
else | ||
{ | ||
var increment = GetUnitsToFillInHalfASecond(); | ||
AvailableUnits += increment; | ||
Console.WriteLine($"Availability is being increased by={increment} {Unit} so, there are {AvailableUnits} {Unit} available and capacity={CapacityInUnits} {Unit}"); | ||
} | ||
} | ||
|
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private double GetUnitsToFillInHalfASecond() | ||
{ | ||
return 1; | ||
} | ||
} | ||
} |
26 changes: 26 additions & 0 deletions
26
DesignPatternsCreational/AbstractFactory_Cars_Begin/Program.cs
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using System.Threading; | ||
using AbstractFactory_Cars_Begin.Classes; | ||
|
||
namespace AbstractFactory_Cars_Begin | ||
{ | ||
class Program | ||
{ | ||
static void Main(string[] args) | ||
{ | ||
var car = new Car(new Engine(), new FuelStorage(10, 8, "liters")); | ||
car.TurnOn(); | ||
while (car.Engine.State != EngineState.Stopped) | ||
{ | ||
car.AccelerateBy(30); | ||
Thread.Sleep(1000); | ||
} | ||
|
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car.FuelStorage.StartFilling(); | ||
Thread.Sleep(3000); | ||
if (car.FuelStorage.IsFilling) | ||
{ | ||
car.FuelStorage.StopFilling(); | ||
} | ||
} | ||
} | ||
} |
36 changes: 36 additions & 0 deletions
36
DesignPatternsCreational/AbstractFactory_Cars_Begin/Properties/AssemblyInfo.cs
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
|
||
// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("AbstractFactory_Cars_Begin")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("AbstractFactory_Cars_Begin")] | ||
[assembly: AssemblyCopyright("Copyright © 2019")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
|
||
// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
|
||
// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("e08f3a24-a75f-4ee3-af92-d9913f1d928b")] | ||
|
||
// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
64 changes: 64 additions & 0 deletions
64
DesignPatternsCreational/AbstractFactory_Cars_End/AbstractFactory_Cars_End.csproj
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@@ -0,0 +1,64 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http:https://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{5D9B0778-29FB-4B71-97BF-1A921546729A}</ProjectGuid> | ||
<OutputType>Exe</OutputType> | ||
<RootNamespace>AbstractFactory_Cars_End</RootNamespace> | ||
<AssemblyName>AbstractFactory_Cars_End</AssemblyName> | ||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects> | ||
<Deterministic>true</Deterministic> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<PlatformTarget>AnyCPU</PlatformTarget> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<PlatformTarget>AnyCPU</PlatformTarget> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Net.Http" /> | ||
<Reference Include="System.Xml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Classes\Car.cs" /> | ||
<Compile Include="Classes\Combustion\CombustionEngine.cs" /> | ||
<Compile Include="Classes\Combustion\CombustionFactory.cs" /> | ||
<Compile Include="Classes\Combustion\GasTank.cs" /> | ||
<Compile Include="Classes\Contracts\Engine.cs" /> | ||
<Compile Include="Classes\Contracts\FuelStorage.cs" /> | ||
<Compile Include="Classes\Contracts\ICarFactory.cs" /> | ||
<Compile Include="Classes\Electric\ElectricCarFactory.cs" /> | ||
<Compile Include="Classes\Electric\ElectricBattery.cs" /> | ||
<Compile Include="Classes\Electric\ElectricEngine.cs" /> | ||
<Compile Include="Program.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="App.config" /> | ||
</ItemGroup> | ||
<ItemGroup /> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
</Project> |
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@@ -0,0 +1,6 @@ | ||
<?xml version="1.0" encoding="utf-8" ?> | ||
<configuration> | ||
<startup> | ||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" /> | ||
</startup> | ||
</configuration> |
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