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UltraRogue 1.02
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(edited for obsolete content - *njk*) Congratulations! You are now reading the installation information file for UltraRogue Release 1. I would appreciate forwarding bug reports and descriptions of local enhancements so that I may incorporate them into the latest release. Note carefully that Alpha versions are considered test versions with probably tons of bugs and incomplete implementations of things. Beta versions are more reliable, but probably still contain major bugs. Versions without an Alpha or Beta designation are considered "production" and bugs reported may not be fixed until the next official version is announced. Modify the initialization constants in tunable.c before you run make. Note that HOLIDAY is really a boolean and is currently set to allow playing at any time provided load is low. Setting HOLIDAY to 1 will prevent playing between 9 and 5 during weekdays no matter what the load is. Everything else there should be self explanatory. The lav program is the only one that needs to have read access to /dev/kmem. Urogue itself can have an owner of anything as long as it's owner can write into the score file and read the passctl and permok files used for control. If you have an older version of urogue, srogue, or arogue, the .rog_defs and .rogue_save files are incompatible. Some earlier versions of urogue retained the encryption algorithms for reading and writing that are used by other rogue versions. Versions 1.02 Alpha and onwards use a different and more secure algorithm, although it still will not even slow down the NSA. Review the makefile to verify that the specified uid's and other such things exist or need modification for your environment. After running make, then run "control -i" (for initialize). This will set up the list of people allowed to bypass load control and also allows you to specify the wizard's password. To initialize the score file so that there is something in it, play a game and kill at least one monster before quitting. When the scorefile is empty, urogue will file it For testing the game, the environment variable SEED can be set to contain an integer seed. This seed is used only if you start up urogue with the wizard's password prompt by urogue "". Restoring a saved game is done by "urogue -r" for the default save file of ~/rogue.save. Any other name is restored by "urogue save-file". There are 8 different treasures to be picked up in this version of rogue. The first is on level 25 and is relatively easy to pick up. The last is on level 100 and is very difficult to get. Carrying any one of the unique treasures allows the rogue to go up the stairs, but one has to be very careful. The environment variable SROGUEOPTS is used to setup the default things for a player. The options that can be set are: terse: short output messages flush: flush typeahead when fighting jump: show position only at the end of running step: show inventories one line at a time askme: ask about unidentified things name: the rogue's name fruit: the funny fruit used by the rogue file: default savefile name score: default scorefile name class: default player class Herb Chong, BASc Computer Consultant I'm user-friendly -- I don't byte, I nybble....
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