Pokémon Go API tools written in Golang
Source at: https://github.com/pkmngo-odi/pogo
You can include this package as a library in your own project.
This is an example program that will retrieve player data and print it as JSON.
package main
import (
"encoding/json"
"fmt"
"github.com/pkmngo-odi/pogo/api"
"github.com/pkmngo-odi/pogo/auth"
)
func main() {
// Initialize a new authentication provider to retrieve an access token
provider, err := auth.NewProvider("ptc", "MyUser", "Pass1!!")
if err != nil {
fmt.Println(err)
return
}
// Set the coordinates from where you're connecting
location := &api.Location{
Lon: 0.0,
Lat: 0.0,
Alt: 0.0,
}
// Set up a feed to where all the responses will be pushed
// The void feed will do nothing with the response entries
feed := &api.VoidFeed{}
// Start new session and connect
session := api.NewSession(provider, location, feed, false)
session.Init()
// Start querying the API
player, err := session.GetPlayer()
if err != nil {
fmt.Println(err)
return
}
out, err := json.Marshal(player)
if err != nil {
fmt.Println(err)
return
}
fmt.Println(string(out))
}
The feed is a common interface to get a stream of all responses. This debug feed will print all wild pokemon and forts from map responses to standard out.
type DebugFeed struct {}
func (f *DebugFeed) Push(entry interface{}) {
switch e := entry.(type) {
default:
// NOOP: Will not report type
case *protos.GetMapObjectsResponse:
cells := e.GetMapCells()
for _, cell := range cells {
pokemons := cell.GetWildPokemons()
if len(pokemons) > 0 {
fmt.Println(pokemons)
}
forts := cell.GetForts()
if len(forts) > 0 {
fmt.Println(forts)
}
}
}
}
Make sure you're running the latest version of Go, then simply install through go get
.
$ go get -u github.com/pkmngo-odi/pogo
$ pogo -u <username> -p <Secret1234> --lat 0.0 --lon 0.0 player
export POGO_ACCOUNT_USERNAME=MyUserAccount
export POGO_ACCOUNT_USERNAME=PasswordThatIsSecret
$ pogo --lat 0.0 --lon 0.0 player
- Thanks to https://github.com/tejado/pgoapi for inspiration about implementation details.
- Thanks to https://github.com/AeonLucid/POGOProtos for maintaing and constantly improving a Pokémon Go API protobuf specification.