Releases: mrfearless/EEexLoader
EEexLoader v1.0.0.21
Updated DisplayMessage to better indicate error message and error code. Add MEM_RESERVE flag to VirtualAllocEx to fix ERROR_INVALID_PARAMETER which most likely was in fact ERROR_INVALID_ADDRESS (https://stackoverflow.com/questions/8688137/remote-thread-is-failing-on-call-to-loadlibrary-with-error-87)
EEexLoader v1.0.0.20
Ensure exit if in console mode frees console and sends enter key
EEexLoader v1.0.0.19
Tidy up EEex.exe loader by removing command line parameter for log file - this is handled in EEex.dll now.
Added a check to verify if EE game executable is 32bit or 64bit and to display an error message if 64bit is detected (which would require a 64bit version of EEex.exe loader and 64bit version of EEex.dll)
EEexLoader v1.0.0.18
patch SDL_LogMessageV to EEexSDL_LogMessageV to allow logging output to EEex.log file as well. Added PeakNamedPipe call in EEex.exe to check if anything to process thus preventing ReadFile from hanging once EE game has closed
EEexLoader v1.0.0.17
- bugfix for EEex.dll not working after last revert - would crash for some reason - so went back to backup source which worked.
EEexLoader v1.0.0.16
revert adding lua open libs (io, os, package) with static lua library
EEexLoader v1.0.0.15
add additional lua libs opened (io, os and package) by linking static lua library
EEexLoader v1.0.0.13
- Added console and log information for info, status or error (if started via command line)
EEexLoader v1.0.0.12
- Add optional command line option for a filename - to redirect EEex.exe piped output from EE game to the specified filename (if EE game started via command line)
- Add EEexLoaderDbg.zip which contains pdb symbol file for EEex.dll only.
EEexLoader v1.0.0.11
- Pipe EE game output if started via command line