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Insights: mrdoob/three.js
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1 Release published by 1 person
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r167
published
Jul 25, 2024
42 Pull requests merged by 13 people
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Playground: Fix imports.
#28987 merged
Jul 26, 2024 -
UniformArrayNode: Add
uniforms()
fallback.#28979 merged
Jul 26, 2024 -
Nodes: Add SepiaNode
#28961 merged
Jul 26, 2024 -
Nodes: Rename
uniforms()
touniformArray()
.#28910 merged
Jul 26, 2024 -
TSL: Add
spherizeUV
#28976 merged
Jul 26, 2024 -
Examples > Add coffee smoke
#28967 merged
Jul 26, 2024 -
WebGPURenderer: Add
webgpu_shadowmap_opacity
#28973 merged
Jul 26, 2024 -
Example: Update
webgpu_mrt_mask
imports#28972 merged
Jul 25, 2024 -
WGSLNodeBuilder: Fix
pow()
with negative base on Windows#28971 merged
Jul 25, 2024 -
PMREMNode: Only generate PMREM with ready image data.
#28970 merged
Jul 25, 2024 -
Examples > Add VFX flames
#28969 merged
Jul 25, 2024 -
Background: Fix update when changing env map.
#28966 merged
Jul 25, 2024 -
Docs: Improved Chinese translation.
#28965 merged
Jul 25, 2024 -
KTX2Loader: Add
parse()
method for direct buffer processing.#28936 merged
Jul 25, 2024 -
ScriptableNode: Fix getCacheKey()
#28964 merged
Jul 25, 2024 -
Examples: Add galaxy
#28955 merged
Jul 24, 2024 -
WebGLAttributes: Support
GLBufferAttribute
withInterleavedBufferAttribute
.#28956 merged
Jul 24, 2024 -
Nodes: Cache linear depth and viewZ of depth textures in PassNode
#28922 merged
Jul 24, 2024 -
WebGPURenderer: Add
PCFSoftShadowMap
support.#28951 merged
Jul 24, 2024 -
WebGPURenderer: Support to dynamic
light.castShadow
#28945 merged
Jul 23, 2024 -
Nodes: More serialization/deserialization fixes.
#28946 merged
Jul 23, 2024 -
AttributeNode: Fix serialization/deserialization.
#28944 merged
Jul 23, 2024 -
NodeMaterial: Add
setupOutgoingLight()
.#28941 merged
Jul 23, 2024 -
Examples: Temporarily remove
scriptableNode
.#28943 merged
Jul 23, 2024 -
WebGPURenderer: Add
PCFShadowMap
support.#28926 merged
Jul 23, 2024 -
WebGPUBindingUtils: Define
sampleType
for all data textures consistently.#28940 merged
Jul 22, 2024 -
GLTFExporter: Remove unnecessary early return.
#28938 merged
Jul 22, 2024 -
RenderObject: Fix material cache key regression.
#28935 merged
Jul 22, 2024 -
Examples: Fix UltraHDRLoader callbacks
#28932 merged
Jul 21, 2024 -
Examples: Clean up.
#28929 merged
Jul 21, 2024 -
Update github/codeql-action digest to 2d79040
#28930 merged
Jul 21, 2024 -
Update devDependencies (non-major)
#28931 merged
Jul 21, 2024 -
Examples: Clean up.
#28925 merged
Jul 21, 2024 -
Core: Add Matrix2 class
#28923 merged
Jul 21, 2024 -
Docs: Expand .aoMapIntensity description
#28917 merged
Jul 21, 2024 -
TSL: Add missing types in
wgslFn
#28928 merged
Jul 21, 2024 -
MaterialNode: Honor
emissiveIntensity
.#28924 merged
Jul 20, 2024 -
GLSLNodeBuilder: Remove
Int16Array
check fromgetTypeFromAttribute()
.#28920 merged
Jul 20, 2024 -
WebGPURenderer: instance mesh use binding group instead of attribute
#28726 merged
Jul 19, 2024 -
WebGPURenderer: Align integer attribute check of WebGL backend.
#28918 merged
Jul 19, 2024 -
Renderer: Use output color space conversion only when rendering to screen.
#28909 merged
Jul 19, 2024 -
Addons: Update exports.
#28916 merged
Jul 19, 2024
8 Pull requests opened by 5 people
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Nodes: Add `getExtension()` Method to `GLSLNodeBuilder`
#28952 opened
Jul 24, 2024 -
Nodes: Ensure that setBindGroup matches with @group in the shader.
#28953 opened
Jul 24, 2024 -
Examples: Port advanced postprocessing sample to WebGPU
#28962 opened
Jul 24, 2024 -
added homogenous coordinates handling to Vector2.applyMatrix3
#28963 opened
Jul 25, 2024 -
Nodes: Bleach Node
#28974 opened
Jul 25, 2024 -
Examples > VFX Flames > Uses Sprite
#28975 opened
Jul 25, 2024 -
NodeMaterial: Use `materialReference()` for env maps.
#28982 opened
Jul 26, 2024 -
Examples: Add Compute Attractors Particles
#28983 opened
Jul 26, 2024
20 Issues closed by 3 people
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Increase the current limit for attributes from 8 to 12 or 16
#28942 closed
Jul 26, 2024 -
OutputPass inpostprocessing. render error
#28981 closed
Jul 26, 2024 -
WebGPU example "Fat line" broken when dash enabled
#28977 closed
Jul 26, 2024 -
Chinese document copy error
#28934 closed
Jul 25, 2024 -
Examples: webgpu_materials.html is rendering material as black
#28960 closed
Jul 25, 2024 -
Using GLBufferAttribute with InterleavedBufferAttribute
#28948 closed
Jul 24, 2024 -
NodeCache breaking change with offscreenCanvas in WebGPURenderer and Point Light
#28950 closed
Jul 24, 2024 -
Transformations and Cloning for Shapes and Curves
#28949 closed
Jul 23, 2024 -
material.onbeforerender is not a function
#28947 closed
Jul 23, 2024 -
WebGPURenderer: errors thrown
#28933 closed
Jul 23, 2024 -
Bug WebGPURenderer set scene.environment break NodeMaterial
#28857 closed
Jul 23, 2024 -
Custom Blending in WebGPU
#27929 closed
Jul 23, 2024 -
examples/webgpu_morphtargets_face.html uses rgba32-float filtering textures without checking feature
#28921 closed
Jul 22, 2024 -
WebGPURenderer: errors thrown rendering line segments
#28927 closed
Jul 22, 2024 -
WebGPURenderer: VideoTexture produces multiple warnings in the console
#27690 closed
Jul 21, 2024 -
Try using Texture2DArrays with wgslFn leads to errors
#28881 closed
Jul 21, 2024 -
LDraw Packing script doesn't mention you also need to create a package.json to run
#28862 closed
Jul 20, 2024 -
WebGPURenderer error loading GLTF
#28898 closed
Jul 19, 2024 -
CDN es6 module import requires importmap (Vanilla JS)
#28919 closed
Jul 19, 2024 -
WebGPURenderer: `CubeRenderTarget.fromEquirectangularTexture()` does not work with sRGB input.
#28826 closed
Jul 19, 2024
12 Issues opened by 9 people
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MaterialXLoader: Can't load `standard_surface_brick_procedural.mtlx` sample file
#28988 opened
Jul 26, 2024 -
MaterialXLoader: "time" and "frame" MaterialX nodes not loaded
#28985 opened
Jul 26, 2024 -
TSL Editor Example: Does not work because of 404 of three JS files
#28984 opened
Jul 26, 2024 -
Better performance support for passing `VideoFrame`'s to a `CanvasTexture` or `VideoTexture`
#28980 opened
Jul 26, 2024 -
Mesh Bash Flickering on iOS ( webgpu enabled )
#28978 opened
Jul 26, 2024 -
WebXR not supported on WebGPURenderer
#28968 opened
Jul 25, 2024 -
VRMLLexer: Improve support for `Script`, `PROTO` and sensor nodes.
#28959 opened
Jul 24, 2024 -
Mesh: allow caller to specify which geometry to raycast and ignore material visibility
#28958 opened
Jul 24, 2024 -
Documentation: State of `WebGPURenderer` and Nodes
#28957 opened
Jul 24, 2024 -
Reflector: Add support for `OrthographicCamera`.
#28954 opened
Jul 24, 2024 -
WebGPURenderer: AttributeNode: Vertex attribute "normal" not found on geometry
#28939 opened
Jul 22, 2024 -
CanvasTexture problem with VideoFrames
#28937 opened
Jul 22, 2024
66 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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Nodes: Construct clip distances objects in NodeBuilder.
#28915 commented on
Jul 26, 2024 • 5 new comments -
WebGPURenderer: Improve AO approach
#28863 commented on
Jul 20, 2024 • 3 new comments -
LineMaterial: Write line segments with capsule depth
#27353 commented on
Jul 25, 2024 • 0 new comments -
Lights: Add shadowLimit property to PointLightShadow and SpotLightShadow
#27345 commented on
Jul 25, 2024 • 0 new comments -
WebGLRenderer: Support stenciling transmission buffer contents.
#26959 commented on
Jul 25, 2024 • 0 new comments -
Apply fog before tonemapping and encoding
#26857 commented on
Jul 25, 2024 • 0 new comments -
(WIP) KTX2Loader: Add support for u8, f16, and f32 array and cube textures
#26642 commented on
Jul 25, 2024 • 0 new comments -
Add support for skinning >4 bones per vertex with a bone weight texture
#26222 commented on
Jul 25, 2024 • 0 new comments -
Apply fog before tonemapping and encoding
#26208 commented on
Jul 25, 2024 • 0 new comments -
Core: Move Phong shader chunks out of BSDFs
#26146 commented on
Jul 25, 2024 • 0 new comments -
Matrix3: removed .scale(), .rotate(), and .translate()
#24733 commented on
Jul 25, 2024 • 0 new comments -
Create Option to Have Spotlights Use Rectangular Projection
#24589 commented on
Jul 25, 2024 • 0 new comments -
FileLoader: Allow HTTP Range requests
#24580 commented on
Jul 25, 2024 • 0 new comments -
Fix line thresold on line raycast.
#24306 commented on
Jul 25, 2024 • 0 new comments -
added pointer events to HTMLMesh
#24259 commented on
Jul 25, 2024 • 0 new comments -
Docs: How to use Node Material
#24080 commented on
Jul 25, 2024 • 0 new comments -
WebGLRenderer: Add .renderShadowMap().
#23585 commented on
Jul 25, 2024 • 0 new comments -
Ability to cancel ongoing HTTP requests in loaders
#23070 commented on
Jul 25, 2024 • 0 new comments -
RFC: WebGPURenderer prototype single uniform buffer update / pass
#27388 commented on
Jul 25, 2024 • 0 new comments -
WebGPURenderer: multiple canvas support
#27628 commented on
Jul 25, 2024 • 0 new comments -
WebGLRenderer: Tight morph target packing.
#27768 commented on
Jul 25, 2024 • 0 new comments -
TextGeometry changes and support in editor
#27931 commented on
Jul 25, 2024 • 0 new comments -
RapierPhysics: Rapier physics example Improvement
#28203 commented on
Jul 25, 2024 • 0 new comments -
WebGPURenderer: implement ClippingGroup object
#28237 commented on
Jul 25, 2024 • 0 new comments -
WebGLRenderer: Proof of concept for copying transmission pass, improving rendering performance
#28423 commented on
Jul 25, 2024 • 0 new comments -
WebGPURenderer: Read-Only and Read-Write Storage Textures Access support in TSL
#28531 commented on
Jul 25, 2024 • 0 new comments -
WebGLRenderer: Add .setPrimaryGradingCDL()
#28544 commented on
Jul 25, 2024 • 0 new comments -
WebGPURenderer: hardware clipping support.
#28578 commented on
Jul 25, 2024 • 0 new comments -
WebGLRenderer: Add support for changing the assigned render target depth texture
#28584 commented on
Jul 25, 2024 • 0 new comments -
WebGPURenderer: Fix ArrayCamera viewports
#28593 commented on
Jul 25, 2024 • 0 new comments -
Editor: Publish app as NPM package
#28636 commented on
Jul 25, 2024 • 0 new comments -
WebGPURenderer: Render Bundle + Shared Bind Group (WIP)
#28719 commented on
Jul 25, 2024 • 0 new comments -
Texture: add setValues()
#28756 commented on
Jul 25, 2024 • 0 new comments -
introduce Impostor and example
#22043 commented on
Jul 25, 2024 • 0 new comments -
Scene: Lighting does not work if environment map has dimensions < 64 pixels
#27716 commented on
Jul 25, 2024 • 0 new comments -
Incorrect normal map with material.side = THREE.DoubleSide + flatShading = true
#26788 commented on
Jul 25, 2024 • 0 new comments -
WebGPURenderer: Increase performance
#26673 commented on
Jul 25, 2024 • 0 new comments -
USDZLoader: Invalid zip file when parsing usd file
#26171 commented on
Jul 25, 2024 • 0 new comments -
Incorrect normal map with material.side = THREE.BackSide + vertex tangents
#25701 commented on
Jul 25, 2024 • 0 new comments -
HTMLMesh: hover on button elements in VR
#25927 commented on
Jul 25, 2024 • 0 new comments -
RFC: RaycasterHelper
#23877 commented on
Jul 25, 2024 • 0 new comments -
MeshPhysicalMaterial should use the thin surface model when thickness is zero
#23448 commented on
Jul 25, 2024 • 0 new comments -
Require media licenses
#23089 commented on
Jul 25, 2024 • 0 new comments -
Animation jump when timeScale changes sign in the first loop when using LoopPingPong mode
#19151 commented on
Jul 25, 2024 • 0 new comments -
Scene: background, fog and shadow.
#17420 commented on
Jul 25, 2024 • 0 new comments -
Light Probe interpolation using Tetrahedral Tesselations
#16228 commented on
Jul 25, 2024 • 0 new comments -
feature request: transform origin (or "pivot point")
#15965 commented on
Jul 25, 2024 • 0 new comments -
Different default background colors of WebGLRenderer and WebGPURenderer
#28751 commented on
Jul 23, 2024 • 0 new comments -
Nodes: Line2NodeMaterial dash mode broken
#28884 commented on
Jul 22, 2024 • 0 new comments -
WebGPURenderer: `viewportDepthTexture` broken when antialias is enabled.
#28436 commented on
Jul 20, 2024 • 0 new comments -
Object3D: Added rotateAroundWorldAxis()
#21813 commented on
Jul 25, 2024 • 0 new comments -
WebGLRenderer: add copyFramebufferToTexture3D()
#21734 commented on
Jul 25, 2024 • 0 new comments -
Editor: Project assets management
#21369 commented on
Jul 25, 2024 • 0 new comments -
Camera: Added fovMode
#19619 commented on
Jul 25, 2024 • 0 new comments -
Group RenderOrder 1: Add RenderGroupItems to WebGLRenderLists
#19526 commented on
Jul 25, 2024 • 0 new comments -
Make layers apply recursively
#19012 commented on
Jul 25, 2024 • 0 new comments -
Suggestion: Default group render order to not overwrite existing group order
#18176 commented on
Jul 25, 2024 • 0 new comments -
Add Shadows for Transparent Objects
#15999 commented on
Jul 25, 2024 • 0 new comments -
WebGL2 Occlusion Queries feature
#15450 commented on
Jul 25, 2024 • 0 new comments -
ShaderNode: MaterialX Nodes
#24674 commented on
Jul 26, 2024 • 0 new comments -
WebGPURenderer: Issues with PMREM `Background`.
#28827 commented on
Jul 26, 2024 • 0 new comments -
Significant Performance Drop and High CPU Usage with BatchedMesh
#28776 commented on
Jul 26, 2024 • 0 new comments -
BatchedMesh: `bufferSubData` causes lag
#27980 commented on
Jul 25, 2024 • 0 new comments -
WebGLArrayRenderTarget: Constructor texture options are not respected
#28100 commented on
Jul 25, 2024 • 0 new comments -
Raycaster.setFromCamera: Position the ray origin at near plane rather than camera origin
#28026 commented on
Jul 25, 2024 • 0 new comments -
Frustum: IntersectsBox function can produce incorrect results
#27756 commented on
Jul 25, 2024 • 0 new comments