Simple render engine for OpenGL
Note: RenderE is no longer maintained. Instead checkout :
- https://github.com/mortennobel/SimpleRenderEngine
- https://github.com/mortennobel/kick
The purpose of the render is to create a basic render engine for the OpenGL 3.0.
The goal of the project is:
- Simple code
- Avoid using any deprecated code for OpenGL
- Wrap OpenGL calls
- Create a simple scenegraph used in the rendering
- Comply with the Google C++ Style Guide
Dependencies:
- GLEW
- glm (OpenGL Mathematics)
- Xerces-C++
- libPNG (optional texture loader)
- zlib (optional - but required for libPNG)
- FBX SDK (optional - model loader)
- Shader based (GLSL)
- Component based scene graph
- Model loading (FBX, Collada)
- Scene descriptions in XML
- View frustum culling
- Particle system
- Deferred shading
- Post processing effects (SSAO, Bloom
- Replace Xerces with TinyXml (https://www.grinninglizard.com/tinyxml/)
[Todo create documentation]
Copyright Morten Nobel-Joergensen (https://www.nobel-joergensen.com)
License lgpl 3.0 (https://www.gnu.org/licenses/lgpl-3.0.txt)