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HANGZHOU DIANZI UNIVERSITY
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[NeurIPS 2024] Official implementation of "Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting"
Official code of ECCV 2020 paper "GSNet: Joint Vehicle Pose and Shape Reconstruction with Geometrical and Scene-aware Supervision". GSNet performs joint vehicle pose estimation and vehicle shape re…
btdig / dhtcrawler2
Forked from kevinlynx/dhtcrawler2dhtcrawler is a DHT crawler written in erlang. It can join a DHT network and crawl many P2P torrents. The program save all torrent info into database and provide an http interface to search a torre…
[CVPR 2024] Code for SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes
Notes and homework answers for Math, Prob and Stat courses at USTC
Official implementation of the paper "HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting""
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
[IEEE T-PAMI 2024] All you need for End-to-end Autonomous Driving
NVIDIA Hair Works Integration for Unity
UnityChanToonShaderVer2 Project / v.2.0.9 Release
An open-source Editor GUI for use with Unity's URP ShaderGraphs. This project aims to clean up the look of Material Properties while providing ease-of-use to developers via tagging.
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
Demos for custom Unity Scriptable Render Pipeline.
moonflo / playDeadGame-s-TAA
Forked from playdeadgames/temporalTemporal Reprojection Anti-Aliasing for Unity 5.0+
A SciPy implementation of the void-and-cluster method for generation of blue noise textures with arbitrary dimension.
A very simple experiment to create an Omnidirectional light using Shader graph
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
A project used for learning Unity Universal Render Pipeline
Tiny but powerful single file wavefront obj loader
Code repository for Vulkan Cookbook by Packt
A top-down 2d game engine, written from scratch in under 1000 lines of C. Development of the game based on this engine is streamed on Twitch: https://www.twitch.tv/ryanpcmcquen