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A tool for visualizing and communicating the errors in rendered images.
Website pages for realtimerendering.com
The main repository for the FidelityFX SDK.
Example custom MSBuild target to compile shaders
One stop shop for getting started with the Vulkan API
『ゼロから作る Deep Learning ❹』(O'Reilly Japan, 2022)
Tiny, dependency-free USDZ/USDA/USDC library written in C++14
An example of implementation FidelityFX Super Resolution 1.0 (FSR) by AMD that port to WebGL.
Hobby Pathtracer By Use Of DirectX Raytracing
Real-time Optical Diffraction Simulation by use of Angular Spectrum Method
Microsoft Game Stack Live post-show materials
Specification and reference implementation for the OpenPBR Surface shading model
Meeting notes of the Graphics Programming Virtual Meetup
Graphics Programming Resources List
Unofficial implementation of 3D Gaussian Splatting in PyTorch + CUDA with MIT license
[SIGGRAPH Asia 2022 Technical Papers' Best Paper Award]
Ebitengine - A dead simple 2D game engine for Go
Next2D Framework is designed according to the principles of clean architecture, domain-driven development, test-driven development, and MVVM, with an emphasis on flexibility, scalability, and maint…