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NVIDIA Linux open GPU kernel module source
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
A native, user-mode, multi-process, graphical debugger.
Easy to integrate Vulkan memory allocation library
The production-scale datacenter profiler (C/C++, Go, Rust, Python, Java, NodeJS, .NET, PHP, Ruby, Perl, ...)
The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.
Documentation of NVIDIA chip/hardware interfaces
Command line utility using the FBX SDK to convert FBX/Collada/Obj files to a custom text/binary format for static, keyframed and skinned meshes.
A toy renderer written in C using Vulkan to perform real-time ray tracing research.
Code accompanying the blog post on bvh construction.
First-Class GPU Resource Management: Device Drivers, Runtimes, and CUDA Compilers for Nouveau.
Bayesian Coherent Point Drift (BCPD/BCPD++/GBCPD/GBCPD++)
Stochastic Screen Space Reflections (SSSR)
contains the source code accompanying the book GPU Zen.
AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunningly photorealistic images.