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Unity C# reference source code.
Python for .NET is a package that gives Python programmers nearly seamless integration with the .NET Common Language Runtime (CLR) and provides a powerful application scripting tool for .NET develo…
A class-leading water system implemented in Unity
Unity Graphics - Including Scriptable Render Pipeline
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
A package for synchronizing meshes/models editing in DCC tools into Unity in real time.
Zero Dependency, Zero Overhead, Zero Reflection, Zero Allocation, AOT Safe CLI Framework powered by C# Source Generator.
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
書籍「UnityGraphicsProgramming vol.1」のサンプルコードリポジトリ
[Unity] GPU-optimized marching cubes isosurface reconstruction
A testbed project for Unity real-time ray tracing features
C#/.NET DirectX11 based graphics framework for rapid visual effects and algorithms prototyping
GPU Mass-Spring Simulation Cloth in Unity
Examples using uRaymarching (https://github.com/hecomi/uRaymarching)
Procedural walk animation with Animation Rigging
Experimental Unity package to enable access to NVIDIA PhysX SDK 4 from within Unity.
Spatial Hashing Algorithm with GPU Acceleration