This library contains wrapper classes around the System.Net.Sockets.TcpClient
and System.Net.Sockets.TcpListener
classes to make rapid use of those classes to transfer data between applications.
In order to make quick usage of the data transfer functionality, a Packet
class has been included so that structured data contracts can be created between a client and server program.
A PacketBuffer
class is included to ensure every packet is sent and received reliably, with no malformed parts being parsed.
It is written against .Net Standard 2.0 so that it can be used in your .Net Framework, .Net Core, and .Net 5 applications.
This library makes use of JSON and as such, utilizes Newtonsoft.Json
as a dependency from NuGet.
There is a detailed documentation website if you need more guidance. There, you can find a full guide on the Classes and Events this library provides.
This project is open source on Github, if you're interested in looking at the code base. You can also find a download link to the .dll under the Releases section on Github if you prefer to just use the compiled assembly in your project.
Copyright © Studio TM14
Note: You must properly configure the SecretKey
of your application(s) before the code in this example will work. Refer to the Security section of this documentation (below this section) for more information.
// Initialize the TcpClient somewhere
var tcpClient = new TcpClient(ServerIp, ServerPort);
tcpClient.HasPacket += TcpClient_HasPacket;
tcpClient.Connect();
// Example method to build and send packets of data
public static void SendData(string packetHeader, params string[] packetData)
{
var packet = new Packet(packetHeader, packetData);
tcpClient.SendData(packet);
}
// Example TcpClient_HasPacket event handler
private static void TcpClient_HasPacket(object sender, HasPacketEventArgs e)
{
HandlePacket(e.Packet);
}
// Example HandlePacket method (called from the event handler)
private static void HandlePacket(Packet packet)
{
switch (packet.Header.ToLower())
{
case "a data header here":
// Do something with the packet data
break;
}
}
// Initialize the TcpServer somewhere
var tcpServer = new TcpServer(ServerIp, ServerPort);
tcpServer.HasPacket += TcpServer_HasPacket;
tcpServer.StartListener();
// Example method to build and send packets of data
public static void SendData(System.Net.Sockets.TcpClient client, string packetHeader, params string[] packetData)
{
var packet = new Packet(packetHeader, packetData);
tcpServer.SendDataTo(client, packet);
}
// Example TcpServer_HasPacket event handler
private static void TcpServer_HasPacket(object sender, HasPacketEventArgs e)
{
HandlePacket(e.Sender, e.Packet);
}
// Example HandlePacket method (called from the event handler)
private static void HandlePacket(System.Net.Sockets.TcpClient client, Packet packet)
{
switch (packet.Header.ToLower())
{
case "a data header here":
// Do something with the packet data
break;
}
}
Within the DataTransferProtocol
class, there is a member called SecretKey
intended to secure trafic created by this library via encryption. It can't be null or empty and it must be able to be converted from a base 64 string
to a byte[32]
.
SecretKey
can easily be set by calling the DataTransferProtocol.SetSecretKey()
method.
SecretKey
is defined as an internal static string
so that you may use external secure mechanisms to set the value. It could also be defined as an internal const string
so that you can set it in code, rather than during run-time. However, unless your application is obfuscated (encrypting or hiding away constant values), this compromises the network security of your application. This approach also breaks the DataTransferProtocol.SetSecretKey()
method, but it can just be deleted.
The client and server applications implementing this library must have the same SecretKey
when communicating with each other or else, they will not be able to decrypt each other's traffic.
If you're looking for an easy way to get a secret key to use that's compatible with this library, consider the following method.
public static void GenerateUsableKey()
{
var key = AesHmacCrypto.NewKey();
var keyString = Convert.ToBase64String(key);
// You want to use the value of `keyString` as your SecretKey
Console.WriteLine($"Key As String: {keyString}");
}
This method is not included in the library but, it can be implemented into your copy of the library or, retooled to be used outside of the library in order to generate a secret key for your application.
As a philosophy, I don't think that exceptions in the networking layer should crash an application. Especially not a server application. This library will "swallow" exceptions thrown by it while handling data, disconnecting clients as needed.
However, you may wish to utilize the exceptions that are thrown by this library. You may want to log errors, or use the exception to break code execution. If this is desired, you can hook into an event either on the client or the server (or both) called HasCaughtException
. This event, when raised, exposes any exceptions thrown by the networking library during data transmission.
var tcpClient = new TcpClient(ServerIp, ServerPort);
tcpClient.HasCaughtException += TcpClient_HasCaughtException;
private static void TcpClient_HasCaughtException(object sender, HasCaughtExceptionEventArgs e)
{
Console.WriteLine($"{e.TimeStamp:g} {e.Exception.Message}");
throw e.Exception;
}
var tcpServer = new TcpServer(ServerIp, ServerPort);
tcpServer.HasCaughtException += TcpServer_HasCaughtException;
private static void TcpServer_HasCaughtException(object sender, HasCaughtExceptionEventArgs e)
{
Console.WriteLine($"{e.TimeStamp:g} {e.Exception.Message}");
throw e.Exception;
}