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new neuroevolution regression path example
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examples/p5js/NeuralNetwork/NeuroEvolution_Path/index.html
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<!DOCTYPE html> | ||
<html> | ||
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<head> | ||
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.10.2/p5.min.js"></script> | ||
<script src="http:https://localhost:8080/ml5.js" type="text/javascript"></script> | ||
<meta charset="utf-8" /> | ||
</head> | ||
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<body> | ||
<script src="population.js"></script> | ||
<script src="particle.js"></script> | ||
<script src="sketch.js"></script> | ||
</body> | ||
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</html> |
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examples/p5js/NeuralNetwork/NeuroEvolution_Path/particle.js
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// The Nature of Code | ||
// Daniel Shiffman | ||
// http:https://natureofcode.com | ||
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class Particle { | ||
constructor(brain) { | ||
// All of our physics stuff | ||
this.position = createVector(width/2, height/2); | ||
this.acceleration = createVector(); | ||
this.velocity = createVector(); | ||
// Fitness and DNA | ||
this.fitness = 0; | ||
// Bird can be created with an existing neural network | ||
if (brain) { | ||
this.brain = brain; | ||
} else { | ||
// Create a new neural network | ||
const options = { | ||
inputs: 2, | ||
outputs: 2, | ||
task: 'regression', | ||
noTraining: true | ||
} | ||
this.brain = ml5.neuralNetwork(options); | ||
this.brain.mutate(1); | ||
} | ||
} | ||
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// fitness = one divided by distance squared | ||
calcFitness() { | ||
let d = p5.Vector.dist(this.position, target); | ||
this.fitness = pow(1 / d, 2); | ||
return this.fitness; | ||
} | ||
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applyForce(force) { | ||
this.acceleration.add(force); | ||
} | ||
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// Run in relation to all the obstacles | ||
// If I'm stuck, don't bother updating or checking for intersection | ||
think() { | ||
let inputs = []; | ||
inputs[0] = this.position.x / width; | ||
inputs[1] = this.position.y / height; | ||
let outputs = this.brain.predictSync(inputs); | ||
this.velocity = p5.Vector.fromAngle(outputs[0].value * TWO_PI); | ||
this.velocity.mult(outputs[1].value * 5); | ||
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// let force = p5.Vector.fromAngle(angle); | ||
// force.mult(mag); | ||
// this.applyForce(force); | ||
} | ||
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update() { | ||
this.velocity.add(this.acceleration); | ||
this.position.add(this.velocity); | ||
this.acceleration.mult(0); | ||
} | ||
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show() { | ||
stroke(255); | ||
fill(255, 150); | ||
ellipse(this.position.x, this.position.y, 8); | ||
} | ||
} |
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examples/p5js/NeuralNetwork/NeuroEvolution_Path/population.js
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// The Nature of Code | ||
// Daniel Shiffman | ||
// http:https://natureofcode.com | ||
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// A class to describe a population of particles | ||
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class Population { | ||
constructor(total) { | ||
this.population = []; | ||
this.generations = 0; // Number of generations | ||
for (let i = 0; i < total; i++) { | ||
this.population[i] = new Particle(); | ||
} | ||
} | ||
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update() { | ||
for (let p of this.population) { | ||
p.think(); | ||
p.update(); | ||
} | ||
} | ||
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show() { | ||
for (let p of this.population) { | ||
p.show(); | ||
} | ||
} | ||
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reproduce() { | ||
let brainA = this.pickOne(); | ||
let brainB = this.pickOne(); | ||
let childBrain = brainA.crossover(brainB); | ||
// 1% mutation rate | ||
childBrain.mutate(0.01); | ||
return new Particle(childBrain); | ||
} | ||
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// Pick one parent probability according to normalized fitness | ||
pickOne() { | ||
let index = 0; | ||
let r = random(1); | ||
while (r > 0) { | ||
r = r - this.population[index].fitness; | ||
index++; | ||
} | ||
index--; | ||
return this.population[index].brain; | ||
} | ||
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// Normalize all fitness values | ||
calculateFitness() { | ||
let sum = 0; | ||
for (let p of this.population) { | ||
sum += p.calcFitness(); | ||
} | ||
for (let p of this.population) { | ||
p.fitness = p.fitness / sum; | ||
} | ||
} | ||
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// Making the next generation | ||
reproduction() { | ||
let nextPopulation = []; | ||
// Refill the population with children from the mating pool | ||
for (let i = 0; i < this.population.length; i++) { | ||
nextPopulation[i] = this.reproduce(); | ||
} | ||
this.population = nextPopulation; | ||
this.generations++; | ||
} | ||
} |
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// The Nature of Code | ||
// Daniel Shiffman | ||
// http:https://natureofcode.com | ||
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// How long should each generation live | ||
let lifetime; | ||
let lifeCounter; | ||
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// Population | ||
let population; | ||
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// Target position | ||
let target; | ||
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// Interface | ||
let info; | ||
let slider; | ||
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function setup() { | ||
let canvas = createCanvas(600, 600); | ||
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// Move the target if you click on the canvas | ||
canvas.mousePressed(function() { | ||
target.x = mouseX; | ||
target.y = mouseY; | ||
}); | ||
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// Improve performance for many small neural networks | ||
ml5.tf.setBackend('cpu'); | ||
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// The number of cycles we will allow a generation to live | ||
lifetime = 200; | ||
lifeCounter = 0; | ||
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// Arbitrary starting target | ||
target = createVector(20, height / 2); | ||
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// Create a population N Particles | ||
population = new Population(100); | ||
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// Interface | ||
info = createP(""); | ||
// Slider for speeding up simulation | ||
slider = createSlider(1, 50, 1); | ||
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} | ||
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function draw() { | ||
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// Update the population | ||
for (let n = 0; n < slider.value(); n++) { | ||
if (lifeCounter < lifetime) { | ||
population.update(); | ||
lifeCounter++; | ||
// Otherwise a new generation | ||
} else { | ||
lifeCounter = 0; | ||
// Next generation | ||
population.calculateFitness(); | ||
population.reproduction(); | ||
} | ||
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} | ||
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// Draw target | ||
background(0); | ||
fill(100, 255, 100); | ||
stroke(255); | ||
rectMode(CENTER); | ||
rect(target.x, target.y, 24, 24); | ||
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// Show population | ||
population.show(); | ||
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// Display some info | ||
info.html(`Generation # ${population.generations}<br>Cycles left: ${(lifetime - lifeCounter)}`); | ||
} |