Concurrency is a small library to handle thread synchronization through an efficient C++11 implementation of Queues and Latches.
Some basic examples on how to use Concurrency library are provided in the tests folder.
The latest version of the code, together with manuals and terms of use can be found at: https://github.com/RealTimeBiomechanics/Concurrency
Concurrency depends on the following
- Cross-platform building: CMake 3.1.0 or later
- Compiler:
- Visual Studio 2012 or later (Windows only)
- gcc 4.8.1 or later (typically on Linux)
- Clang 3.4 or later (typically on Mac, possibly through Xcode)
Concurrency is a cross-platform library that relies on the CMake build system. Please refer to official CMake documentation for instructions on how to configure and build this library on the operating system and with the compiler/build environment that you are using.
Please see the file called LICENSE.txt.
Copyright (c) 2014 M. Reggiani
Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with the License. You may obtain a copy of the License at: https://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
For help on building and using the Concurrency library, for bug reports, and for questions or suggestions please send an e-mail to [email protected].