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Random freezes in Mineclone 2 0.77 #12621
Labels
Bug
Issues that were confirmed to be a bug
@ Client / Audiovisuals
@ Client / Controls / Input
Regression
Something that used to work no longer does
Milestone
Comments
x2048
added
Unconfirmed bug
Bug report that has not been confirmed to exist/be reproducible
@ Client / Audiovisuals
@ Client / Controls / Input
labels
Jul 31, 2022
Collected logs of collisionMoveSimple:
Patch to enable this logging:
|
Could this be related to @velartrill's "better particles" PR? |
Log of velocity and acceleration in collisionMoveSimple()
|
Root cause is uninitialized default value for Patch that fixes the problem: diff --git a/src/particles.h b/src/particles.h
index 74bfa7fce..3061deb83 100644
--- a/src/particles.h
+++ b/src/particles.h
@@ -91,7 +91,7 @@ namespace ParticleParamTypes
using ValType = T;
using pickFactors = float[PN];
- T val;
+ T val = T();
using This = Parameter<T, PN>;
Parameter() = default; Edit: added root cause of the problem. |
x2048
added
Bug
Issues that were confirmed to be a bug
Regression
Something that used to work no longer does
and removed
Unconfirmed bug
Bug report that has not been confirmed to exist/be reproducible
labels
Aug 2, 2022
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Labels
Bug
Issues that were confirmed to be a bug
@ Client / Audiovisuals
@ Client / Controls / Input
Regression
Something that used to work no longer does
Minetest version
OS / Hardware
Operating system: KDE Neon / Ubuntu 20.04
CPU: AMD Ryzen 7
GPU model: AMD Renoir
OpenGL version: 4.5
Summary
When running Mineclone 2 version 0.77, the rendering thread randomly freezes.
Steps to reproduce
forward
Notice Time-non-rendering below:
The text was updated successfully, but these errors were encountered: