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Localization Updates - 06/22/2024 03:04:26
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consvc committed Jun 22, 2024
1 parent fa40733 commit c500e0d
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5 changes: 1 addition & 4 deletions src/cascadia/TerminalControl/Resources/de-DE/Resources.resw
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Expand Up @@ -206,9 +206,6 @@ Installieren Sie entweder die fehlende Schriftart, oder wählen Sie eine andere
<value>Der angegebene Shader „{0}“ wurde nicht gefunden.</value>
<comment>{0} is a file name</comment>
</data>
<data name="PixelShaderCompileFailed" xml:space="preserve">
<value>Der angegebene Pixel-Shader kann nicht kompiliert werden.</value>
</data>
<data name="UnexpectedRendererError" xml:space="preserve">
<value>Unerwarteter Fehler beim Renderer: {0}</value>
<comment>{0} is an error code.</comment>
Expand All @@ -223,7 +220,7 @@ Installieren Sie entweder die fehlende Schriftart, oder wählen Sie eine andere
</data>
<data name="RendererErrorOther" xml:space="preserve">
<value>Unerwarteter Rendererfehler: {0:#010x} {1}</value>
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message.</comment>
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message. {2} is the filename.</comment>
</data>
<data name="TermControlReadOnly" xml:space="preserve">
<value>Der schreibgeschützte Modus ist aktiviert.</value>
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5 changes: 1 addition & 4 deletions src/cascadia/TerminalControl/Resources/es-ES/Resources.resw
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Expand Up @@ -206,9 +206,6 @@ Instale la fuente que falta o elija otra.</value>
<value>No se encuentra el sombreador proporcionado "{0}".</value>
<comment>{0} is a file name</comment>
</data>
<data name="PixelShaderCompileFailed" xml:space="preserve">
<value>No se pudo compilar el sombreador de píxeles especificado.</value>
</data>
<data name="UnexpectedRendererError" xml:space="preserve">
<value>El representador encontró un error inesperado: {0}</value>
<comment>{0} is an error code.</comment>
Expand All @@ -223,7 +220,7 @@ Instale la fuente que falta o elija otra.</value>
</data>
<data name="RendererErrorOther" xml:space="preserve">
<value>El representador encontró un error inesperado: {0:#010x} {1}</value>
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message.</comment>
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message. {2} is the filename.</comment>
</data>
<data name="TermControlReadOnly" xml:space="preserve">
<value>El modo de solo lectura está habilitado.</value>
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5 changes: 1 addition & 4 deletions src/cascadia/TerminalControl/Resources/fr-FR/Resources.resw
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Expand Up @@ -206,9 +206,6 @@ Installez la police manquante ou choisissez-en une autre.</value>
<value>Désolé... Nous ne pouvons pas trouver le nuanceur "{0}" fourni.</value>
<comment>{0} is a file name</comment>
</data>
<data name="PixelShaderCompileFailed" xml:space="preserve">
<value>Désolé... Nous ne pouvons pas compiler le convertisseur de pixels spécifié.</value>
</data>
<data name="UnexpectedRendererError" xml:space="preserve">
<value>Le convertisseur a rencontré une erreur inattendue : {0}</value>
<comment>{0} is an error code.</comment>
Expand All @@ -223,7 +220,7 @@ Installez la police manquante ou choisissez-en une autre.</value>
</data>
<data name="RendererErrorOther" xml:space="preserve">
<value>Le convertisseur a rencontré une erreur inattendue : {0:#010x} {1}</value>
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message.</comment>
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message. {2} is the filename.</comment>
</data>
<data name="TermControlReadOnly" xml:space="preserve">
<value>Le mode lecture seule est activé.</value>
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5 changes: 1 addition & 4 deletions src/cascadia/TerminalControl/Resources/it-IT/Resources.resw
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Expand Up @@ -206,9 +206,6 @@ Installare il tipo di carattere mancante o sceglierne un altro.</value>
<value>Non è possibile trovare lo shader specificato "{0}".</value>
<comment>{0} is a file name</comment>
</data>
<data name="PixelShaderCompileFailed" xml:space="preserve">
<value>Non è possibile compilare il pixel shader specifico.</value>
</data>
<data name="UnexpectedRendererError" xml:space="preserve">
<value>Il renderer ha rilevato un errore imprevisto: {0}</value>
<comment>{0} is an error code.</comment>
Expand All @@ -223,7 +220,7 @@ Installare il tipo di carattere mancante o sceglierne un altro.</value>
</data>
<data name="RendererErrorOther" xml:space="preserve">
<value>Errore imprevisto del renderer: {0:#010x} {1}</value>
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message.</comment>
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message. {2} is the filename.</comment>
</data>
<data name="TermControlReadOnly" xml:space="preserve">
<value>La modalità di sola lettura è abilitata.</value>
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5 changes: 1 addition & 4 deletions src/cascadia/TerminalControl/Resources/ja-JP/Resources.resw
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Expand Up @@ -206,9 +206,6 @@
<value>指定されたシェーダー "{0}" が見つかりません。</value>
<comment>{0} is a file name</comment>
</data>
<data name="PixelShaderCompileFailed" xml:space="preserve">
<value>指定されたピクセル シェーダーをコンパイルできません。</value>
</data>
<data name="UnexpectedRendererError" xml:space="preserve">
<value>レンダラーで予期しないエラーが発生しました: {0}</value>
<comment>{0} is an error code.</comment>
Expand All @@ -223,7 +220,7 @@
</data>
<data name="RendererErrorOther" xml:space="preserve">
<value>レンダラーで予期しないエラーが発生しました: {0:#010x} {1}</value>
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message.</comment>
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message. {2} is the filename.</comment>
</data>
<data name="TermControlReadOnly" xml:space="preserve">
<value>読み取り専用モードが有効になっています。</value>
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5 changes: 1 addition & 4 deletions src/cascadia/TerminalControl/Resources/ko-KR/Resources.resw
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Expand Up @@ -206,9 +206,6 @@
<value>제공된 셰이더 "{0}"을(를) 찾을 수 없습니다.</value>
<comment>{0} is a file name</comment>
</data>
<data name="PixelShaderCompileFailed" xml:space="preserve">
<value>지정 픽셀 셰이더를 컴파일할 수 없습니다.</value>
</data>
<data name="UnexpectedRendererError" xml:space="preserve">
<value>렌더러에서 예기치 않은 오류가 발생했습니다. {0}</value>
<comment>{0} is an error code.</comment>
Expand All @@ -223,7 +220,7 @@
</data>
<data name="RendererErrorOther" xml:space="preserve">
<value>렌더러에서 예기치 않은 오류가 발생했습니다. {0:#010x} {1}</value>
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message.</comment>
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message. {2} is the filename.</comment>
</data>
<data name="TermControlReadOnly" xml:space="preserve">
<value>읽기 전용 모드가 사용 설정됩니다.</value>
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5 changes: 1 addition & 4 deletions src/cascadia/TerminalControl/Resources/pt-BR/Resources.resw
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Expand Up @@ -206,9 +206,6 @@ Instale a fonte ausente ou escolha outra.</value>
<value>Não foi possível encontrar o sombreador fornecido "{0}".</value>
<comment>{0} is a file name</comment>
</data>
<data name="PixelShaderCompileFailed" xml:space="preserve">
<value>Não foi possível compilar o sombreador de pixel especificado.</value>
</data>
<data name="UnexpectedRendererError" xml:space="preserve">
<value>O renderizador encontrou um erro inesperado: {0}</value>
<comment>{0} is an error code.</comment>
Expand All @@ -223,7 +220,7 @@ Instale a fonte ausente ou escolha outra.</value>
</data>
<data name="RendererErrorOther" xml:space="preserve">
<value>O renderizador encontrou um erro inesperado: {0:#010x} {1}</value>
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message.</comment>
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message. {2} is the filename.</comment>
</data>
<data name="TermControlReadOnly" xml:space="preserve">
<value>O modo somente leitura está habilitado.</value>
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Expand Up @@ -207,7 +207,8 @@
<comment>{0} is a file name</comment>
</data>
<data name="PixelShaderCompileFailed" xml:space="preserve">
<value>Ūňåъļë ťб ćóмφïĺє ťћз şрęςíƒĩêð ριх℮ĺ şħâđеŕ. !!! !!! !!! !!! !</value>
<value>Ρϊх℮ļ ŝħдďéг ƒâíłëđ тő čŏмφіļê: {0} !!! !!! !!! !</value>
<comment>{0} is the error message generated by the compiler</comment>
</data>
<data name="UnexpectedRendererError" xml:space="preserve">
<value>Řєʼnδέгęř зйĉóűňтëř℮δ âη ûⁿėхрєĉţēð ℮ѓґоŗ: {0} !!! !!! !!! !!! !</value>
Expand All @@ -223,7 +224,7 @@
</data>
<data name="RendererErrorOther" xml:space="preserve">
<value>Гêʼnďěѓēŗ эήçομήťєřĕď åń µŋέхρэсťèð ęґяöя: {0:#010×} {1} !!! !!! !!! !!! !!! !</value>
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message.</comment>
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message. {2} is the filename.</comment>
</data>
<data name="TermControlReadOnly" xml:space="preserve">
<value>Гėāδ-σπļỳ mőðê īŝ ėńäвļεδ. !!! !!! !</value>
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Original file line number Diff line number Diff line change
Expand Up @@ -207,7 +207,8 @@
<comment>{0} is a file name</comment>
</data>
<data name="PixelShaderCompileFailed" xml:space="preserve">
<value>Ūňåъļë ťб ćóмφïĺє ťћз şрęςíƒĩêð ριх℮ĺ şħâđеŕ. !!! !!! !!! !!! !</value>
<value>Ρϊх℮ļ ŝħдďéг ƒâíłëđ тő čŏмφіļê: {0} !!! !!! !!! !</value>
<comment>{0} is the error message generated by the compiler</comment>
</data>
<data name="UnexpectedRendererError" xml:space="preserve">
<value>Řєʼnδέгęř зйĉóűňтëř℮δ âη ûⁿėхрєĉţēð ℮ѓґоŗ: {0} !!! !!! !!! !!! !</value>
Expand All @@ -223,7 +224,7 @@
</data>
<data name="RendererErrorOther" xml:space="preserve">
<value>Гêʼnďěѓēŗ эήçομήťєřĕď åń µŋέхρэсťèð ęґяöя: {0:#010×} {1} !!! !!! !!! !!! !!! !</value>
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message.</comment>
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message. {2} is the filename.</comment>
</data>
<data name="TermControlReadOnly" xml:space="preserve">
<value>Гėāδ-σπļỳ mőðê īŝ ėńäвļεδ. !!! !!! !</value>
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Original file line number Diff line number Diff line change
Expand Up @@ -207,7 +207,8 @@
<comment>{0} is a file name</comment>
</data>
<data name="PixelShaderCompileFailed" xml:space="preserve">
<value>Ūňåъļë ťб ćóмφïĺє ťћз şрęςíƒĩêð ριх℮ĺ şħâđеŕ. !!! !!! !!! !!! !</value>
<value>Ρϊх℮ļ ŝħдďéг ƒâíłëđ тő čŏмφіļê: {0} !!! !!! !!! !</value>
<comment>{0} is the error message generated by the compiler</comment>
</data>
<data name="UnexpectedRendererError" xml:space="preserve">
<value>Řєʼnδέгęř зйĉóűňтëř℮δ âη ûⁿėхрєĉţēð ℮ѓґоŗ: {0} !!! !!! !!! !!! !</value>
Expand All @@ -223,7 +224,7 @@
</data>
<data name="RendererErrorOther" xml:space="preserve">
<value>Гêʼnďěѓēŗ эήçομήťєřĕď åń µŋέхρэсťèð ęґяöя: {0:#010×} {1} !!! !!! !!! !!! !!! !</value>
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message.</comment>
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message. {2} is the filename.</comment>
</data>
<data name="TermControlReadOnly" xml:space="preserve">
<value>Гėāδ-σπļỳ mőðê īŝ ėńäвļεδ. !!! !!! !</value>
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5 changes: 1 addition & 4 deletions src/cascadia/TerminalControl/Resources/ru-RU/Resources.resw
Original file line number Diff line number Diff line change
Expand Up @@ -206,9 +206,6 @@
<value>Не удается найти указанный "{0}" построитель текстуры.</value>
<comment>{0} is a file name</comment>
</data>
<data name="PixelShaderCompileFailed" xml:space="preserve">
<value>Не удается скомпилировать указанный построитель текстуры.</value>
</data>
<data name="UnexpectedRendererError" xml:space="preserve">
<value>Произошла непредвиденная ошибка обработчика: {0}</value>
<comment>{0} is an error code.</comment>
Expand All @@ -223,7 +220,7 @@
</data>
<data name="RendererErrorOther" xml:space="preserve">
<value>В обработчике произошла непредвиденная ошибка: {0:#010x} {1}</value>
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message.</comment>
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message. {2} is the filename.</comment>
</data>
<data name="TermControlReadOnly" xml:space="preserve">
<value>Включен режим только для чтения.</value>
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5 changes: 1 addition & 4 deletions src/cascadia/TerminalControl/Resources/zh-CN/Resources.resw
Original file line number Diff line number Diff line change
Expand Up @@ -206,9 +206,6 @@
<value>找不到所提供的着色器 "{0}"。</value>
<comment>{0} is a file name</comment>
</data>
<data name="PixelShaderCompileFailed" xml:space="preserve">
<value>无法编译指定的像素着色器。</value>
</data>
<data name="UnexpectedRendererError" xml:space="preserve">
<value>呈现器遇到意外错误: {0}</value>
<comment>{0} is an error code.</comment>
Expand All @@ -223,7 +220,7 @@
</data>
<data name="RendererErrorOther" xml:space="preserve">
<value>呈现器遇到错误: {0:#010x} {1}</value>
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message.</comment>
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message. {2} is the filename.</comment>
</data>
<data name="TermControlReadOnly" xml:space="preserve">
<value>只读模式已启用。</value>
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5 changes: 1 addition & 4 deletions src/cascadia/TerminalControl/Resources/zh-TW/Resources.resw
Original file line number Diff line number Diff line change
Expand Up @@ -206,9 +206,6 @@
<value>找不到提供的著色器 "{0}"。</value>
<comment>{0} is a file name</comment>
</data>
<data name="PixelShaderCompileFailed" xml:space="preserve">
<value>無法組建指定的像素著色器。</value>
</data>
<data name="UnexpectedRendererError" xml:space="preserve">
<value>轉譯器發生意外的錯誤:{0}</value>
<comment>{0} is an error code.</comment>
Expand All @@ -223,7 +220,7 @@
</data>
<data name="RendererErrorOther" xml:space="preserve">
<value>轉譯器發生意外的錯誤: {0:#010x} {1}</value>
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message.</comment>
<comment>{Locked="{0:#010x}","{1}"} {0:#010x} is a placeholder for a Windows error code (e.g. 0x88985002). {1} is the corresponding message. {2} is the filename.</comment>
</data>
<data name="TermControlReadOnly" xml:space="preserve">
<value>已啟用唯讀模式。</value>
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Expand Up @@ -931,7 +931,7 @@
<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
</data>
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
<value>Wenn diese Option aktiviert ist, zeichnet das Terminal benutzerdefinierte Glyphen für Blockelement- und Feldzeichnungszeichen, anstatt die Schriftart zu verwenden. Dieses Feature ist nicht verfügbar, wenn Direct2D als Grafik-API verwendet wird.</value>
<value>Wenn diese Option aktiviert ist, zeichnet das Terminal benutzerdefinierte Glyphen für Blockelement- und Rahmenelementzeichen, anstatt die Schriftart zu verwenden.</value>
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
</data>
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
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Original file line number Diff line number Diff line change
Expand Up @@ -931,7 +931,7 @@
<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
</data>
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
<value>Cuando está habilitado, el terminal dibuja glifos personalizados para los caracteres de dibujo de elementos de bloque y cuadros, en lugar de usar la fuente. Esta característica no está disponible cuando se usa Direct2D como API de gráficos.</value>
<value>Cuando está habilitado, el terminal dibuja glifos personalizados para los caracteres de dibujo de elementos de bloque y cuadros, en lugar de usar la fuente.</value>
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
</data>
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
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Original file line number Diff line number Diff line change
Expand Up @@ -930,10 +930,6 @@
<value>Glyphes intégrés</value>
<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
</data>
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
<value>Lorsque cette option est activée, le terminal dessine des glyphes personnalisés pour les éléments de bloc et les caractères de dessin de boîte au lieu d’utiliser la police. Cette fonctionnalité n’est pas disponible lors de l’utilisation de Direct2D comme API Graphics.</value>
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
</data>
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
<value>Emoji en couleurs</value>
<comment>The main label of a toggle. When enabled, certain characters (emoji in this case) are displayed with multiple colors.</comment>
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Original file line number Diff line number Diff line change
Expand Up @@ -931,7 +931,7 @@
<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
</data>
<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
<value>Se abilitata, il terminale disegna glifi personalizzati per i caratteri di disegno a blocchi di elementi e caselle anziché usare il tipo di carattere. Questa funzionalità non è disponibile quando si usa Direct2D come API grafica.</value>
<value>Se abilitato, il terminale disegna glifi personalizzati per i caratteri di disegno a blocchi di elementi e caselle anziché usare il tipo di carattere.</value>
<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
</data>
<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
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