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mgrider/README.md

๐Ÿ‘‹ Hi, I'm Martin

I am primarily a contract software developer. At present, I prefer to work in Swift.

๐Ÿ“ฑ Mobile/iOS

Most of my work is native iOS, though I have worked professionally on both MacOS and tvOS projects. I started contracting in 2012.

I have also done quite a bit of professional work in Unity, (though I am no longer interested in that).

๐ŸŽฎ Game development

I have worked on a fair number of games over the years, although I consider myself mostly a hobbyist at this point.

I'm primarily interested in:

  • ๐Ÿงฉ action puzzle games
  • โ™œ tabletop games (especially abstract strategy)
  • ๐Ÿฅฝ vr and ar games

I especially love games that cross genre boundaries or have interesting and new-to-me mechanics.

Blither

My most recent game release was a mobile version of a 2-player abstract strategy game I designed called Blither. Blither was made in Swift for iOS. You can read more about the game in my introductory blog post, Blither โ€“ An Abstract Strategy Game.

Thrive

Previous to Blither, I designed another 2-player abstract strategy game called Thrive.

โœจ Open Source

I'm very interested in open source projects for games, especially packages and projects written in Swift.

Hexagon Grid Generator

I built app called Hexagon Grid Generator initially as an example project for the excellent open source hexagon-drawing library, hex-grid. It's built with SwiftUI and SpriteKit, runs on iOS, iPadOS, and macOS, and makes it easy to draw hexagonal grids. You can read more about it in my blog post, Introducing the Hexagon Grid Generator.

๐Ÿ’ฌ Contact me

Other places you can find me on the internet:

Pinned Loading

  1. SKHexGrid SKHexGrid Public

    An example project using SpriteKit and HexGrid to draw hexagonal grids in various configurations.

    Swift 4

  2. crank-a-sketch crank-a-sketch Public

    A very simple drawing app for the Playdate

    Lua 3