A cross-platform game engine written in Go following an interpretation of the Entity Component System paradigm. Engo is currently compilable for Mac OSX, Linux and Windows. With the release of Go 1.4, sporting Android and the inception of iOS compatibility, mobile will soon be added as a release target. Web support (gopherjs) is also planned.
Currently documentation is pretty scarce, this is because we have not completely finalized the API and are about to go through a "prettification" process in order to increase elegance and usability. For a basic up-to-date example of most features, look at the demos.
We have a gitter chat for people to join who want to further discuss engo
. We are happy to discuss bugs, feature requests and would love to hear about the projects you are building!
- First, you have to install some dependencies:
- If you're running on Debian/Ubuntu:
sudo apt-get install libopenal-dev libglu1-mesa-dev freeglut3-dev mesa-common-dev xorg-dev libgl1-mesa-dev
- If you're running on Windows: download all above packages using win-builds (Open an issue to let us know about other methods)
- If you're on OSX, you should be OK. Open an issue if you are not
- Then, you can go get it:
go get -u engo.io/engo
- Now, you have two choices:
- Visit our website, which hosts a full-blown toturial series on how to create your own game, and on top of that, has some conceptual explanations;
- Check out some demos in our demos folder.
- Finally, if you run into problems, if you've encountered a bug, or want to request a feature, feel free to shoot us a DM or create an issue.
Engo is currently undergoing a lot of optimizations and constantly gets new features. However, this sometimes means things break. In order to make transitioning easier for you, we have a list of those changes, with the most recent being at the top. If you run into any problems, please contact us at gitter.
ecs.Entity
changed toecs.BasicEntity
,world.AddEntity
is gone - a lot has changed here. The entire issue is described here, while this comment in particular, should help you migrate your code.- Renamed
engo.io/webgl
toengo.io/gl
, because the package handles more than only webgl. scene.Exit()
- aScene
now also requires anExit()
function, alongside theHide()
andShow()
it already required.github.com/EngoEngine/engo
->engo.io/engo
- Our packagesengo
,ecs
andwebgl
should now be imported using theengo.io
path.engi.XXX
->engo.XXX
- We renamed our packageengi
toengo
.
Engo, originally known as Engi
was written by ajhager as a general purpose Go game engine. With a desire to build it into an "ECS" game engine, it was forked to github.com/paked/engi
. After passing through several iterations, it was decided that the project would be rebranded and rereleased as Engo on its own GitHub organisation.
Thank you to everyone who has worked on, or with Engo
. Non of this would be possible without you, and your help has been truly amazing.
- ajhager: Building the original
engi
, which engo was based off of - paked: Adding ECS element, project maintenance and management
- EtienneBruines: Rewriting the OpenGL code, maintenance and helping redesign the API
- Everyone else who has submitted PRs over the years, to any iteration of the project