A stateless branching dialogue manager for Godot 4. Write your dialogue in a simple script-like way and run it in your game.
- Clone or download a copy of this repository.
- Copy the contents of
addons/dialogue_manager
into yourres:https://addons/dialogue_manager
directory. - Enable
Dialogue Manager
in your project plugins. - Open the "Dialogue" Editor (next to "2D", "3D", "Script", ...) to create your first
.dialogue
file. You can immediatly test your dialogue by using the "Test Dialogue" button in the editor.
- Writing Dialogue
- Settings
- Using dialogue in your game
- Example balloons
- Translations
- API
- C# wrapper
- Godot 3 version
Godot Dialogue Manager is made by Nathan Hoad with help from these cool people.
Licensed under the MIT license, see LICENSE
for more information.