-
University of Southern California
- 12015 E Waterfront Dr, Los Angeles, CA 90094
- in/meida-chen-938a265b
- @meidachen8489
- @MeidaC
- https://leetcode.com/md2030/
Highlights
- Pro
Block or Report
Block or report meidachen
Contact GitHub support about this user’s behavior. Learn more about reporting abuse.
Report abuseStars
Language
Sort by: Recently starred
The repository provides code for running inference with the Meta Segment Anything Model 2 (SAM 2), links for downloading the trained model checkpoints, and example notebooks that show how to use th…
Supercharge 2DGS with SIBR monitor
A differentiable rasterizer used in the project "2D Gaussian Splatting"
[PR] How to Reduce Change Detection to Semantic Segmentation
3D Gaussian Splatting Renderer implemented in WebGPU (WGPU) and Rust
Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis
[CVPR 2024 Highlight] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians
[BMVC'24]Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"
Monitor Gaussian Splatting additional real-time viewable and differentiable outputs
SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM (CVPR 2024)
A 3D Gaussian Splatting framework with various derived algorithms and an interactive web viewer
Official implementation of the paper "LangSplat: 3D Language Gaussian Splatting" [CVPR2024 Highlight]
"LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS", Zhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu, Dejia Xu, Zhangyang Wang
[CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
Instant-angelo: Build high-fidelity Digital Twin within 20 Minutes!
Tools for working with raw Polycam data, including export for NeRF and other formats.
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
[ICCV2023] VLPart: Going Denser with Open-Vocabulary Part Segmentation
Code for 3D-LLM: Injecting the 3D World into Large Language Models