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A recode of Lary Myers' 1995 ACK-3D engine, entirely in C, built with GCC
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meh2481/ACK-3D-GCC
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******************************************************************** ACK-3D GCC ******************************************************************** ACK-3D GCC is a modern implementation of Lary L. Myers' "Animation Construction Kit" from his book "Amazing 3-D Games Adventure Set" (Coriolis Group, 1995, ISBN 1-883577-15-2). It's designed to be built with Code::Blocks and the GNU GCC compiler. It is a platform- independent engine, so it should compile and run on virtually anything. By default, it'll compile to liback.a for use in other programs. This code is currently undocumented, except in Lary's book. Most of his code I've (so far) left unchanged; I'm responsible for ACKRtnRecode.c/h, and various tweaks and fixes scattered through the other files. I've included all necessary files, whether I've changed them or not, for completeness' sake. Lary Myers originally released this as an open-source engine in 1993. I couldn't find any copyright details, so I decided it would be best to release this under the zlib/libpng license; see the COPYING file for details. If you know how I can reach Lary, please let me know so I can work out something with his full consent. Thanks, and enjoy! Mark Hutcheson aka RetiredSphinx meh2481 at vt dot edu 26 Feb 2012
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A recode of Lary Myers' 1995 ACK-3D engine, entirely in C, built with GCC
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