Stars
Public library of space documents and tutorials
Caliptra software (ROM, FMC, runtime firmware), and libraries/tools needed to build and test
Caliptra IP and firmware for integrated Root of Trust block
This is a work-in-progress solidity implementation of IBC Eureka.
mds1 / multicall
Forked from makerdao/multicallMulticall: Aggregate multiple constant function call results into one
Solidity library for implementing Rain compatible interpreters.
π Making Rust a first-class language and ecosystem for GPU shaders π§
π Making Rust a first-class language and ecosystem for GPU shaders π§
Transmuting types in Go without using unsafe or reflect
JavaScript toolchain for working with WebAssembly Components
A curated list about Audio Visualization.
Isomorphic implementation of WebSocket (https://www.npmjs.com/package/ws)
Generate JSON schema from your Typescript sources
Generate json-schema from your Typescript sources
A from-scratch experimental AOT JS engine, written in JS
The official TypeScript implementation of Topology Protocol
A Lambda expression compiler targeting web assembly.
π A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
An implementation of JSON Schema, draft v4 v6 & v7 - Go language
JSONSchema (draft 2020-12, draft 2019-09, draft-7, draft-6, draft-4) Validation using Go
QuickJS, the Next Generation: a mighty JavaScript engine
LLRT (Low Latency Runtime) is an experimental, lightweight JavaScript runtime designed to address the growing demand for fast and efficient Serverless applications.