The Script Extender adds Lua/Osiris scripting support to the game. API Documentation
The following configuration variables can be set in the ScriptExtenderSettings.json
file:
Variable | Type | Default | Description |
---|---|---|---|
CreateConsole | Boolean | false | Creates a console window that logs extender internals. Mainly useful for debugging. |
EnableLogging | Boolean | false | Enable logging of Osiris activity (rule evaluation, queries, etc.) to a log file. |
LogRuntime | Boolean | false | Log extender console and script output to a log file. |
LogCompile | Boolean | false | Log Osiris story compilation to a log file. |
LogFailedCompile | Boolean | true | Log errors during Osiris story compilation to a log file. |
LogDirectory | String | My Documents\OsirisLogs |
Directory where the generated Osiris logs will be stored. |
EnableExtensions | Boolean | true | Make the Osiris extension functionality available ingame or in the editor. |
SendCrashReports | Boolean | true | Upload minidumps to the crash report collection server after a game crash. |
Boolean | Not implemented yet | Dumps the NetworkFixedString table to LogDirectory . Mainly useful for debugging desync issues. |
|
DeveloperMode | Boolean | false | Enables various debug functionality for development purposes. |
DisableModValidation | Boolean | true | Disable module hashing when loading modules. |
EnableAchievements | Boolean | true | Re-enable achievements for modded games. |
EnableDebugger | Boolean | false | Enables the Osiris debugger interface |
DebuggerPort | Integer | 9999 | Port number the Osiris debugger will listen on |
EnableLuaDebugger | Boolean | false | Enables the Lua debugger interface |
LuaDebuggerPort | Integer | 9998 | Port number the Lua debugger will listen on |