Red Alert 2: Yuri's Revenge: Brute Force Mod
** Red Alert 2 Yuri's Revenge - Brute Force Beta **
Version: 0.8.4507
Installation:
- Download, unzip, copy files into the game directory
- Use BFLauncher.exe to start the game
If you are not installing for the first time but updating the Brute Force mod use bf_updater.bat to install most up to date version of the mod.
This mod requires a clean installation of Red Alert 2 and the Yuri's Revenge expansion pack to play. Ensure your game is updated to version 1.001 before installation. Works well with the EA and Steam version.
Updating:
- run bf_updater.bat in your game directory, follow the instructions (this will keep your settings and custom maps saved)
or:
- run bf_uninstaller.bat in your game directory, enter random safety code and pres enter
- unzip, and copy files into the game directory
- when windows ask for replacing 2 files do not replace - if you want to keep your settings
Important:
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Use BFLauncher.exe to run the mod
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If nothing happens when you run BFLauncher.exe check FAQ point 6 (link to FAQ below)
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Yuri is the main opponent, you should play against him
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Brute Force is still in the beta phase, which means bugs, glitches and crashes will occur
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Each included tool from tools folder comes with its own readme file
Notes:
- The overall performance depends on your CPU, as the game engine utilizes only one core.
Factors that affect FPS in the game includes the map (pathfinding), the number of AI players, and difficulty settings.
If you're experiencing performance issues, try using simpler maps (included), fewer AI players, or lower difficulty settings.
I'm continually working on optimization tweaks.
You can also use recently implemented settings in skirmish/mp menu such as:
- AI Attack Rate
- AI Mission Rate
- AI Stray
- AI Base Size
- AI Path Tick Time
FAQ:
Additional dependencies & Special Thanks:
Legal:
All external solutions utilized in "Brute Force" belong to their rightful owners. None of the solutions employed are for commercial or malicious purposes. All content directly derived from the "Brute Force" modification is permissible for reuse at no cost, in another Command & Conquer game modification, under the condition of crediting the authorship (www.mbnq.pl) under the "CC BY-NC-SA 4.0 DEED" license with exception for music and audio samples. You cannot use original mod music without written permission.
EA required disclaimer:
License from EA: C&C assets, including game code, art, music, and all other content, are and shall remain the sole and exclusive property of EA (the “C&C Assets”). To the extent any C&C Assets are used in Mods, EA grants the Mod creator a revocable, limited, non-exclusive, non-commercial license to use the C&C Assets solely in connection with, and as a part of, the Mod and subject to the terms of this Policy. Your Mod must not include any music files from any C&C games. EA reserves the right, in its sole discretion, to revoke this license at any time. EA has not endorsed and does not support this product.
Additional informations:
If you find any content to which you hold the copyright or believe that I am using your intellectual property inappropriately, please contact me, and I will correct it immediately. Please be aware that such a situation should not occur, as I strive to fully respect copyright and intellectual property licenses.
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